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Jay Dragon (& Friends)
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Play Communities (part 1): My History of Play
Design Diary: Balancing Spells
Against Agency (two short ramblings)
Ad-Hoc Story Roles
Rules Are A Cage (and I'm a puppygirl)
Rules Meditation
Boom Towns & Community Playtesting
Possum Creek's 2023 Year In Review
Games To F*** Up At
The Storyteller Technique — How To Make Your Games Read Good
Consider The Threshold
2022 Year In Review
The Shallow End of Play
The Dungeon In Our Dreams: Bachelard in Tabletop Gaming
Among Us Is The Best TTRPG?
Systems of Relation (Article)
Happy New Year! 2021 In Review
The Puzzle-Maker’s Paradox
A Dozen Fragments On Playground Theory
Art Direction: Sleepaway And Uncanny
Yazeba's B&B: When A Dream Becomes A Project
Design Reflections: Writing Playbooks
At The Doorway: Announcing Wanderhome
Developments 19: Engine Theory
Development 18 - Apologies to Memories OR False Authenticity
Development 17 - 3 Ways Not To Build a Labyrinth
January Projects Summary
Development 16 - Survival OR Fetishizing Aesthetics
Development 15 - Embracing Moments of Contemplation
Development 14 - Where's The Story?
Development 13 - The Ethics of Ogres
Development 12 - Spacing is the Placing
Development 11 - Tables and Pre-Provided Information
Development 10 - LARPing with the Land
Stuck in Development 01: Serious LARP Fragments
Development 09 - Diversity vs. Queerness
Development 08 - The Magic Circle and Its Discontents
Development 07 - Moderators of Fiction
Development 06 - Why Sad Games Matter
Development 05 - Immersive Theater?
Development 04 - Worldbuilding
What Is The Last Days of Solomon
Development 03: Can LARP Not Be Tourism?
02 Development - When Do Characters Get to be Happy?
01 Development: Larp Ritual
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