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Edit: Changed audio source in hopes that this will go into the RSS feed. My apologies for many emails today.

Hi, welcome to the first episode of Creekside Convos, a new podcast with Kazumi and myself about tabletop games, identity, complications, and meandering tangents. We've been wanting to do something like this for a while now (and we've had a couple false starts) but we decided to put it together for folks and we're hopefully going to do more as well!

This first episode focuses on questions about playtesting, writing, and the land we play on. Special thanks to Matt Gravelyn, Seren, Warped Chroma, and Xavid for their questions. 

I'm going to wait until we have ~5 episodes before I start uploading them elsewhere, so for now these are a tasty Patreon exclusive. Feel free to talk about them and share with your friends — we appreciate the support.

Links:

Ten Candles 

Under Hollow Hills 

Wanderhome 

Yazeba's Bed & Breakfast 

DINO Ninja 

The Quiet Year 

The Well-Played Game 

The Wayfinder Experience 

Files

Comments

StitchWitch

I think your audio source change worked - I couldn't download this episode 30 minutes ago but I can now.

schinji (Jason)

I meant to post this for awhile; many things afoot and at the end of the spring term when this first posted and I listened to it. I really appreciate the nod and presumed level of design in Wanderhome toward making some decent room for this play as a decolonizing practice (both in the game and as a design practice). I took a Decolonizing Methods grad course this spring and everyone had to do a decolonizing methods share class-time. As a ttrpger, and throughout the readings, Wanderhome kept coming up as doing the same kinds of work that seem to align well with decolonizing methods. So, for my skillshare, I ran a 40-ish minute session of introducing and playing through a scene of Wanderhome with about 15 students and the professor. It was a bit rough, near the end of the term and many were generally exhausted, but I think people got the sense of it and had some fun. Someone introduced the small god of capitalism and we never really had time to play with that. It was hard to handwave through so many of the rules to get the basic token system and the sense that players can pick up character, places, season, etc. that Wanderhome does so well. I lament not having the larger game/larp introduction experience to gaming that may have aided. Perhaps a further review and dissemination in academic circles might help too--but I think I turned a few people on to the idea that ttrpgs can be non-violent and respectful of different paradigms. Keep up the great commentary and looking forward to all the other episodes.