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Ooh, this may be controversial.

See, this guy appears in the game that Homer and Bart play in the b-plot of this episode. The technical limitations of 1990 video games means he has no "lines"...at least not audio lines:

But a speech bubble clearly indicates that he is speaking, right? Plus he makes a little beepy noise, like an NES game. Like, within the rules of this project, he appears on screen and has at least one line. We've also established with previous entries that being fictional within the world of the show does not disqualify a character from being a numbered entry. Dear reader, please believe me when I tell you I have had dozens upon dozens of sleepness nights, tossing back and forth in agony about how to handle this character.

So here is the compromise me and my vast team of intellectuals and scholars have reached: he gets a number, but he also gets lumped in with a couple of bonuses. I hope this does not set a worrying precedent.

Super Slugfest seems to have a remarkable home port, considering it is also an arcade game. Many arcade games had inferior home console versions, with consoles at the time unable to match the capabilities of arcade machines, but Homer is able to transfer the skills he learns between both versions. Amazing programming. The game is supposedly featured in Virtual Springfield, which I have been trying to get to run for a few weeks. If I ever get to play it I will report back.

In addition to the fighters from the game, who are pretty self-explanatory, I've included the long faced girl who stuck out to me from the gym scene:

Yes, that is the exact same screenshot I used yesterday. This is the most controversial post we've had yet.

This post is part of my "Every Simpsons Character Ever" series. For a list of my rules in this project, click here.

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Comments

Kelly H

Believe it or not, the ability to voice videogames has been around since 1983, and there was even a fully voiced game in 1989 (it is called Last Alert, and I HIGHLY recommend looking up a video of the english dub because the acting is legendarily bad). However, one assumes that wasn’t a priority of the Super Slugfest production team.

David Cooper

Wow! didn't realise that. My earliest experience of speech in games would be muffled arcade machines from the early 90s, or the classic Sega logo!