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Helllooooo~oooooo everyone! Patreon update coming to you from 14 km away from the usual location.

Which is a nerdy way of saying that I have moved locations and am typing this from the new house which currently looks like a cardboard and suitcase apocalypse but has functioning internet. A functioning tea pot. And locatable tea in the cupboard.

All the essentials.

As you can imagine, I did not get much done dev-wise this week....BUT. I did actually do some stuff. So let us jump in.

Summary

  • Corrected a few errors including one where Kav looked GIANT.

  • Corrected an error where Wil was wearing their leather pants under their pyjamas. As one should NOT do.

  • Corrected an error where Wil's skin tone was not showing up properly in the bonus scene for Chapter 2.

  • Wrote outlines for bonus scenes for Chapter 3 (which will probably not release until the next episode.

  • Double checked the scoring through chapter 5 and updated the scoring spreadsheet with the correct values.

  • Did some music cues through Chapter 5 (IE episode 3 content)

  • Trailer Stuff (more below)

Writing

This week I did write up some outlines for bonus scenes for upcoming episodes. Namely for Chapter 3 and Chapter 5.

Though I think I may do one more group scene I've realised it's much easier to focus in on POV scenes since I don't have to consider the canon impact of new events in the timeline.

But aside from just outlines and planning I did no writing.

Art 

Yeah, nah.

My tablet was packed up early in the week and no art occurred.

Coding and Other Stuff

Because I wasn't really able to do that much in terms of game development this week I focused my efforts on small things I could do in bursts.  I realised at some point that though I had planned all the scoring up through chapter 5 of the game (Episode 3 content), I had actually only set it up properly in Asher and Daaz's routes - my two test routes. All the routes but Kav are set up in an identical way from a scoring perspective. (Kav has slightly fewer points available). So making sure it works in Asher's route means it'll work in everyone else's as well.

That's why I never bothered to fully set it up in all the routes - just focused on testing it in a couple of them.

I also never fully set up the chapter 5 scoring spreadsheet, which I did this week as well.

Once the route is locked in, it's no longer necessary for me to make sure all the routes are identical from a scoring perspective. They actually do stay pretty similar in terms of amount of choices, etc. But it's not identical.

Up until the route lock in during Chapter 5, the LIs are essentially all competing with each other so it's necessary to make sure that the player has equal opportunity to get on all the routes (Kav is arguably slightly more difficult but not by much in my opinion). However, after the route lock in, the LIs are now competing only with themselves and there's not really a need to ensure that there is equality in that regard.

I've been, here and there, working on things like music cues and SFX for future chapters because I can quickly code those. (This was how I realised that some of the routes weren't actually scored properly.)

Anyway, it wasn't much but honestly I didn't have time for more than that amidst packing up a house and moving to a new one.

Upcoming Week

Obviously my main focus is finishing up the two remaining CGs for episode 2. I don't think I'll get them both done in the upcoming week because it's a lot of work and frankly I still have a heck of a lot of unpacking to do. 

But I will be able to actually work on them again.

There are also quite a few boxes and things to unpack so I still have to divide my time.

But I will be able to draw this week. That's the important thing.

My goal is to release Episode 2 publicly between the 15th and 20th of January sometime so I will be working towards that end. 

That's all for now. Thanks for your patience as I work through this abrupt move and get settled. 

Comments

Mad Taem

Take your time and take care of yourself during this move! :)