Personality traits - mechanical function
- Personality traits are selected once and remain the same throughout the game. 6
- Personality preferences are chosen at the start, but change through the game based on choices. 21
Hi everyone!
Just have a quick question about personality traits in the game. I've already posed this on the Discord server but wanted to post a poll here on patreon too!
Right now, the personality traits are chosen once at the start of the game, and remain the same throughout. They are set up as a boolean, which means that each trait is either true or false. You tend to be stubborn...or not. And if you're not stubborn, you're adaptable. You can't be both.
From the beginning I've realised that this is a fairly simplistic of setting it up. Sometimes I've thought that it's too simplistic and there should be more nuance to the personality traits. And have considered putting them on a scale where each trait is measured on its own. For instance, you could be somewhat stubborn and somewhat adaptable. This would allow a little more nuance in the personality customisation.
I'm curious which you guys would prefer or find more interesting.
There have been some concerns that this is more difficult to code. It's not. It's a little more difficult to manage and plan. But coding is more or less the same.
With a numbered scale, the idea is that choices throughout the game can impact your scores. So if you make choices that lean toward stubborn - even if you've initially selected "adaptable" as your trait, you can swap over to being more stubborn than adaptable.
My concern with doing this way - other than it being a little trickier to manage - is that I don't want to give the impression that GS is about stat raising or something where you have to keep an eye on your romance level and all these personality traits.
It's not about stat raising and I don't think I want that to become a focus. So...I don't know.
Anyway, vote below and let me know what you guys think!