10/30/Patreon Devlog (Patreon)
Content
10/30/2021
This Week's Summary:
- More Maggie corrections
- Pushed Caissa out for beta testing
- Some Caissa corrections
- Finished Lance flowcharts
- Finished Jack's flowcharts
The Ramble:
And here we are. Flowcharts are complete.
*falls sloooooowly into what I presume is CG hell*
LoL
Okay so I haven't re-focused on CGs yet because I literally finished Jack's flowcharts last night. Late.
But flowcharts are done. Which means now my focus will actually be CGs going forward.
Obviously there are other things to be done:
- Beta testing
- Corrections
- Glossary entries
- Writing up the guides
- Polish
But there's no massive chunk of work for me other than CGs (Glossary is not "massive").
So we're finally to the point I can focus on CGs.
Finally.
Let's backtrack a moment and talk about flowcharts briefly.
Just to say that the new method of doing flowcharts is still time consuming of course, but much less time consuming and much less tedious. It's not quite as repetitive and really saves my sanity so I'm really glad I updated them.
I definitely finished the flowcharts faster than I would have using the old method. I like the new design; there were definitely a couple of places I think I'd have struggled to get things to fit with the old design; no problem with the new one.
Obviously everything needs testing to make sure it all unlocks properly but for now everything is showing up as it should.
For CGs, I still don't really know what method I'm going to use to work on the - by route, by subject, by ...whatever I just feel like drawing...
CGs are about 30% done and that is based on a number of 7 per route. As I've mentioned I'm committing to 5 per route but really going to try for 7.
I also want to stop here and say that I consider 1 unique CG to encompass a full moment. Which means that if a CG has variations to it, I consider that CG set to be "one CG."
What that means is that if we see a moment before the kiss and the kiss itself, I don't consider that two CGs; just one. Usually with variations like that - even small pose shifts - there's a relatively minor amount of re-drawing that occurs. So if I'm using a lot of the lines or shading from another variation of that moment, I'm not going to consider that two separate CGs.
This caused some confusion and anger with Changeling because some CGs have variations to them and some don't. (Sometimes small variations like....zooming in or out, or a character closing their eyes.) And this made people feel that some character had more CGs than others and that it was unfair.
I just don't consider a zoom out or a character closing their eyes to be a totally new, unique CG and if I counted very variation, it would just feel dishonest.
So when I say "five CGs" or "seven CGs" - I'm talking about single CGs or CG "sets" - not individual gallery slots.
Just to clarify.
Sneak Peeks and Previews:
I can't remember if I've showed this off here but here is a teaser from a CG:
Upcoming Week:
I mean, I said it already.
CGs.
I think I only have one finished CG that isn't coded into the game so I need to get that set up and coded. Then start on other CGs.
I have quite a few to create. They vary in complexity - some CGs are solo shots and others are not. So it's difficult to gauge how long it'll actually take me to get through them all.
Sometimes I can create a CG in a day and sometimes it takes me 2 or 3 days to complete it. Then of course, is the coding. For CGs that don't show Morgan, coding is a snap. But the customisation being reflected in the CGs does slow it down a bit.
By the end of this upcoming week I should have a better idea of how fast or slow this process is going to be.
And there we have it.
See you all next week.