Project W Post: October 2024 (Patreon)
Content
Oh boy, it's Project W Monday, haha. I'm not posting later this week so there's space for other posts to happen before the end of October. So, here's what I've been thinking about lately.
Every month so far I've been happy and surprised with how much I'm able to come up with and improve for this game's concept. And yet, each month I also decide I have to change major elements. I feel like this is never going to get to a point where I can safely share less vague info. It can be pretty frustrating. I just want to know for certain what I'm doing already.
Still, something I'm very excited about is that I finally have a "theme" or "aesthetic" for the world that I can put into words. I kept adding all these disconnected elements because I liked them but couldn't explain even to myself exactly what I was going for. Now I can, and it all makes sense, haha. Next year I want to start giving people more of an idea of what at least the vibe will be, even if there's not much specific story or character reveals. This is one story I'll explain fully then.
During October I also managed to get a overall idea of how I'd like a few more characters to look- one lead and two of the most important side characters. And I gave one of those side characters a name!
All the leads have continued to develop in personality and motivations. I've got a lot of cool ideas for them. I mentioned back in June's post that this game is gonna have some harsher content than OL. That does apply to how the leads act too, towards side characters and the MC. I'm nervous about how well it'll be pulled off, but my asperation is to have this set of leads not be the same kind of ideal real life partners that I've been making for the past several years. After two OL games, it'd be fun to have a cast where they've got red flags but it's alright because it's a fantasy story where things work out. They're not evil villains, but they'd make Baxter's antics seem like a pleasant walk in a park. And this would mean there'd be a lot of interesting ways the MC could be played that weren't possible in prior games. I'll keep working on the concept.
But that's this month small insight into my planning!
February 2024 (Time Period, world, and MC details)
March 2024 (Story and release structures)
April 2024 (A bit of leading character details)
May 2024 (Info on the brainstorming process)
June 2024 (Explaining serious content level)
July 2024 (Scale and ambitions)