Help - Video Game Question Follow-Up (Patreon)
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Thanks to everyone answering my last post. I've been reading them and using them to write this segment of the video. I'd be really helpful if you could read through the paragraph really quick and tell me if I should change or add anything important. Keep in mind I don't want to get too specific and alienate any viewers that don't really play video games, just want to convey the general idea of the backlash and how it seemed shady and unfair to the community. Here it is:
The next reason is probably the most relevant one today, microtransactions and loot boxes. It’s essentially when you have to pay real money to unlock stuff within a game and EA has been infamous for including these all over the place. It’s an effective way for EA to keep a stream of revenue coming in long after the game is sold but it doesn’t go over well with the players. I’m sure many of you know about these all too well so I’ll just skip to the big one. Star Wars Battlefront II. Back in 2017, before it was even officially released, it received unprecedented backlash from the gaming community because the loot box system within the game was designed to give the player significant gameplay advantages. Essentially making it pay to win, and nobody wants that. You would pay $60 for the game upfront, and then if you refused to pay more money you’d be at a disadvantage compared to other players. On top of that, major, desirable characters such Luke Skywalker and Darth Vader had to be unlocked by either playing the game something 40 hours or by buying these loot boxes. The whole thing felt very shady, it seemed like EA was more concerned with extracting money from the players rather than delivering a fun experience. They said it was all in place to, “provide players with a sense of pride and accomplishment for unlocking heros”, but that didn’t go over well either. It was actually said in Reddit comment that soon became Reddit’s most downvoted comment of all time.