EOK 0.0.12! Docks and Sharks! (Patreon)
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Ahhh Finally! I had this in the works! I couldn't release the next monster since she was a water based monster and without the travel system I couldn't justify have a new part of town since the old map didn't have a port!
For this update, we now have docks at port cities! This is the first map point that changes based off what map you're in. Currently small village won;t have space for each map point. So you need to travel to other towns to find everything you need. There's not time? well no matter! The game has been moved to two weeks! No more 7 days! Wooot progress!
Update List:
Camp screen bug fixed, now if you head back to the forest with less than 8 supplies the game will give you 5 free supplies. (This should stop the soft lock of being stuck at camp. If you have no supplies to move re-enter the town. It should reset with net set of points.
New UI element: Map points, this will tell you how many points of interest the map you are on still have. At some point, you won't be able to keep looking for more places to search. villages have the smallest amount, towns and ports have more points to find.
New Map Point, the docks! Easier to find fish in this part of town. Can only be found in port cities.
New monster! Sharkgirl! Basic animation are down. Please remember I hand draw all frames, so they do take up a lot of time, but it's ice to see a new monster. She can be found at the docks. Look for those port cities while traveling.
Damage output change:(Balancing) The player has some new math for her damage out put. So you better find some weapons as she does low damage barehanded. All monster got their own hp poll now. Slime monsters have the lowest HP, Sharks have the highest.
Added the new names to credits
Just a few final words, if you folks haven't noticed I started to let the public update sit a little longer. I plan on waiting till the public build has something better to show for. So I might switch to only updating the public build to stable builds only. I still have to plan that out so nothing in stone yet. According to this month's poll, you guys think everything is fine and that I should focus more on the game. Will do, thank you all for being here.
Last note: The next things on the list to do, is finish combat, finish debuff/levels, weather system, save system and finally boss battle. Another balance, grammar pass and finish up the tutorial. Then that's it! We are done and the game is fully alpha! Once we reach that point, I'll be working on story, dungeons, safe towns, polishing and quests. I think at that point, I can start advertising the game much better and see about doing different builds and whatnot. Just keeping you folks in the loop. Feel free to ask me questions here or on discord.
That's it for now! Enjoy the update!