Major production update - Bloodcrown and Flying High (Patreon)
Videos
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av01a3 preview 03 nekkid.mp4 -
av01a3 preview 01.mp4 -
av01a3 preview 02 no music.mp4
Downloads
Content
Ok, big update so let's get right to it. I needed to change things up and put an end to the Bloodcrown production saga. With that in mind I'm announcing my next release: Flying High, the visual novel game with animated sex scenes.
Find attached, a preview clip of one of the sex scenes, animated by me, which you might recognize from the image set. This is a first look at what an animated sex scene will look like. It's just a draft clip, as I'm still testing things as I’m getting back into form, so there are some clipping issues, missing hair physics, etc, but I will pick things up quickly and the final version will be production quality. I've also included a shorter nude version, which has some basic jiggle physics. We'll have variants like this with the release as well.
If you need a reminder, here's a download link to the full release of Flying High (tier 1 - it's the same thing, just the access changes): https://www.dropbox.com/s/fjvx8jlpob9sy9r/2023-05-31-Flying%20High%20%28full%20set%29.zip?dl=0
or for tier 2
https://www.dropbox.com/s/eflf93pwfwhsp9d/2023-05-31-Flying%20High%20%28full%20set%29.zip?dl=0
Now let's go over what led to Flying High the visual novel.
Bloodcrown production had dragged on for years. It started out as a Maya project, then transitioned over to Blender and finally ended up as a fusion of various 3D software. Production never found stable footing though because I got sidetracked by various other projects and would never completely focus on production.
Then earlier this year, just as I thought I had finally settled on the perfect production workflow, a little old thing called... AI came along. I had previously passed off AI as a marketing gimmick, but this newer shiner model piqued my interest. A deep dive ensued and tools like ChatGPT, Stable Diffusion, Langchain, and the world of LLMs had my head spinning. This wasn't just a step forward for artists, this was literally the future of human technological progress. I believe we should count ourselves lucky as the generation to witness AGI.
I did not want to get sidetracked again, but after studying AI for just a couple of months it was crystal clear that any path that didn't include AI 'was' a side track. With that realization, my first objective was to adapt as fast as possible.
These were the inferences and the resulting plan:
My production favorite has never been creating images or animation; it is in fact pc gaming, so I was thrilled to figure out that AI would be the ideal companion to game development.
I love playing games, but have next to no experience making them so I chose visual novels as the easiest entry point. Visual novels are also ideal because they're made up of images and animation and I already had the perfect image set to test the waters with: Flying High. When working on Flying High I had loved the positions and wanted to see them animated, now I would get the chance. And finally, visual novels would allow for faster production cycles, which meant I could aim for my final goal, to release Christmas this year.
So this is what we've planned for Flying High:
- release date: Christmas 2023
- The visual novel will be based on the Flying High image set.
- An engaging story is being written around the events that occurred in the image set, however, several changes to the story were made, so the sequence of events will differ in the visual novel and there will be several “good” and “bad” endings depending on the choices you make.
- Whilst the presentation is mostly image based the visual novel format allows us to add sound, basic special effects, and animation to make the gaming experience dynamic and immersive, on par or better than a regular animation
- A minimum of 10 sex animations will be added, with in total a minimum of 25 mins animated content
- A minimum of 100 additional images will be added
- Ai will play a fairly minor role in the creation of this visual novel content, all images and animations will be rendered in 3D
- Patreons with subs of 6+ months will get the visual novel for free included with their sub
Bloodcrown's future:
Bloodcrown is on hold for the foreseeable future but I will pick up where Bloodlust left off when I have an existing, proven production workflow and know I can meet a deadline. It is likely going to be turned into a game at that point since I am no longer planning on producing anything other than games (for the next few releases at least).
Having said that, Bloodlust’s legacy will live on sooner than you may think. As I stated in my Cerene AI series, I would turn Cerene AI into a visual novel, if I was able to achieve certain AI milestones, which I have, so Cerene's origin story, which is obviously firmly rooted in Bloodlust lore will continue in the Bloodlust storyline, yet in a different setting and century. Obviously Flying High will be the top priority, so any serious progress shouldn't be expected until Flying High is complete.
Now that the cat is out of the bag, I'm happy to be posting lots of updates and animations directly related to Flying High the visual novel and I'm excited to see how my first adventure into gaming works out. Hope to see you along for the ride :D
We can't animate every sex scene from the image set, but let me know your favorites and it may still make the cut.