Roguelike Level Design Addendum: Procedural Layouts (Patreon)
Published:
2019-03-06 09:28:59
Imported:
2024-07
Content
New blog post! This is an extension of the previous article, examining level design details specific to underlying layout planning for procgen maps.
I've embedded it in image form below, but Patreon is actually terrible with images and formatting (which is why I also didn't just paste it here...) so it's probably easier if you check out the text version here.
The password for access is "procgen" :D