Movement QoL (plus some news!) (Patreon)
Content
News
There's going to be a new special mode/holiday event for the end of the year! It's been mostly planned out, and this is actually what I'll be working on next, to be released as Beta 9.3 in a few weeks. Some time before that, perhaps next week, there'll be a prerelease out on Patreon because this is going to introduce a whole new way to play Cogmind (again?!) and it could probably use some balancing :P
Unlike Holiday Mode 2018, this mode will be made a permanent part of the game, and if it turns out okay it could be useful for helping those who don't enjoy item destruction, or prefer character progression in their roguelike: It's called "RPGLIKE" and will basically turn Cogmind on its head to feature a regenerating core, indestructible parts (while on Cogmind), and an XP-based leveling/upgrade system.
Movement QoL
The next article coming to the blog talks about all the movement-related QoL features I've been working on. I've embedded it in image form below, but you can also check out the text version here (with all of its gifs). The password for access is "moveit".