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NOTE: This version is old. The latest build is 0.9: https://www.patreon.com/posts/118189738

The time is here again, v0.8 of GutBuster is ready! This version, hopefully if no additional problems pop up, is going to be the full game as I intend it with just about all the features I intended to put in added. Anyway:

What's New:

  • At long last, a save system! The custom mode is still there, but you'll no longer need to depend on it to restore progress. If there isn't a save file, you'll only see "NEW GAME" on the title screen. If there is, you'll see "CONTINUE" on the screen. Selecting Continue will put you back to where you were, selecting New Game will overwrite the save.

  • There's also an "OPTIONS" on the title page, too. It's just for sound, really.

  • Overhauled Tutorial. Now it's 5 pages, features a Cast page and explains the game a little more in detail. The tips were removed, for the other new feature...

  • Tip cutscenes featuring the Scientist, where she gives some of the more nuanced parts of the game to your attention. They play on the menu screen between levels, when you wait a few seconds after a win or lose cutscene ends.

  • The glitch that happens when a target first appears should be fixed.

  • The extra bullets that appear when the Ghrelin Gat level is 11 or more have a slightly altered position, as it was causing a glitch with Enzyme targets dropping two powerups at once.

  • Comic Cutscenes now have an intro. No new animation has been added. But there are new short music jingles that play in the intro and outro.

  • All the different Shopkeeper dialogues added to Theatre Mode.

Known Issues:

  • I don't know at this time is the freezing bug still happens. I know I said I wanted it gone in this version, but I haven't gotten any reports of it happening after the v0.7 release.

  • Still figuring out the infinite corpse glitch and the dying/lack of I frames after respawning glitch.

Plans for next release:

  • All art and animation will be done. This might take a while. I want to get more commissions and rewards done, so I'm pretty sure getting the finished game out in October may be too soon. IT should definitely be out by November.

  • That's basically it. Version 0.9 is basically going to be everything that the planned v1.0 release is gonna have. It's probably be just polishing and squashing any remaining bugs.

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