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The lads hop in their Chron-O-Johns and do battle with the diabolical Purple Tentacle as they tackle the intricate puzzlebox that is LucasArts’ landmark comedy-adventure game: Day of the Tentacle. Topics include the origins of LucasArts, the cartoon logic of the puzzles, and the fierce originality of one of the funniest adventure games ever made.

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Media Referenced in this Episode:

TWOAPW theme by Brendan Dalton: Patreon // brendan-dalton.com // brendandalton.bandcamp.com

Commercial: “A Voicemail from George Lucas”

Featuring Abe Goldfarb (@abegoldfarb) as “George Lucas”

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Comments

LarcenyOctober

This game was deeply formative to my sense of humor, so excited to see it be covered on the pod

James Cézanne-Taipale

I played so many point and click adventure games as a kid because my dad would get me one from the bargain bin almost every time we went to Office Depot…. I don’t know why we went so often. He did not have an job that would seemingly require it.

Michael Notkin

I grew up with Day of the Tentacle and Curse of Monkey Island and still have some of the puzzle solutions memorized, like using a rubber tree trunk for the caber toss in CoMI. Also my mom had to help me with the washing the carrage puzzle because she also knew the joke about it always raining when you wash your car. Regarding left-handed scissors, the position of scissor blades is designed so that when you hold them in the correct hand, the lower blade is closer to you so you can see the line that you are trying to cut as you are using them. Also some pairs have grips designed to fit in one hand better than the other.

Wilko

Wonderful game that has a very special place in my heart. As a huge fan of adventure games that played these titles when they were new, who also experienced the arrival of 3D I have to slightly disagree with your diagnosis of why Grim Fandango and the MI game weren't such big successes. I think it's no coincidence that both these games were in 3D. That is exactly what turned me off for many years. Even as a kid, the early clunkily and plain ugly graphics of early 3D just didn't do it for me. The 2D artwork was stunning, I still remember scenes from these adventure games. Early 3D just wasn't able to create the same sense of wonder. That's also why I did not play Simon 3D, a sequel to my favorite games back then, Simon the Sorcerer 1+2.

Elaine Åhlfeldt

I've only yet listened through the cold open, but I have to say, as a fan of that franchise: Six hour recap videos of Danganronpa on covid brain sounds like some weird form of torture. (but also please share which videos AJ, I'm curious now and also not currently down with the 'vid so it's fine)

The Worst of All Possible Worlds

NezumiVA's YouTube channel! On top of crafting what I consider to be the definitive essays on Danganronpa (and some truly stellar work on the Ace Attorney and Sonic series), she also uses her voice acting skills to bring incredible life and variety to the characters within the essays themselves. Please go check out their stuff, truly the fastest six hours has ever felt.

Elaine Åhlfeldt

Thank you! And I see the latest is on Ghost Trick, which I'm currently replaying for the first time in a decade. I definitely have to check this channel out

John Leavitt

New patron new patron new patron

Jimmy McMillan

It's too bad thoughs vibrating beds probably don't exist anymore. I bet Morman teens who're into soaking are going nuts trying to track them down

Alex

The wars, dear George, are not in our stars, but in ourselves.

TalkGibberish

I guess i should feel proud that i figured out "washing the carriage" pretty quickly. but only because i happened to find the "Wash Me!" clue RIGHT before i got the soapy water.

Elizabeth Power

I’ve never heard of this game, but I love how clever the puzzles are. Also, I snorted laughing at George Washington, saying “whoa, indeed !”

J J

For as anti player as most of the puzzle design in the Sierra games was I actually really liked the Hero's Quest/Quest for Glory series. Its noteworthy for being i think the first time Sierra games considered soft locking to be a bug rather than it feature so they did as much QA as they reasonably could to make sure it was impossible. It also gets around most of the issues people have with adventure games by adding in multiple classes and rpg elements. Puzzles need to have multiple solutions because every class needs to be able to beat the game so like if you cant figure out how to get past a door as a wizard you can still just break it down like the fighter if you have enough strength or pick the lock if you decided to give your wizard thief abilities. Also I think that series is the reason I love puns because it has a lot of them.

Claire K.

I joined patreon just for this episode and it did not disappoint. The game is one of the greatest and I loved the conversation about it, but also appreciated the discussion about the place of adventure games in the history of this artform. Not to advocate turning y’all into a retro point n click gaming podcast, but I would LOVE an episode on The Dig or even Myst (I still can’t believe what a cultural phenomenon THAT game was)!!

Noblesse Oblahaj

I could never and did never get into old adventure games because of how obtuse they could be, but I loved watching people who knew them show me why they loved them. That's what this episode was kind of like. It was nice! As a big fan of Night in the Woods, I'd love to hear y'all talk about it sometime. I like that the adventure game genre is still alive, but different. I'm sure you've heard of it, but you might want to look at The Procession to Calvary.