Build 12.21.22 (v0.1.7) release notes (Patreon)
Content
Hello dear Patrons!
Today I bring you the last build of the year!
This release has a new event for Neruko's story where you will encounter Himari for the first time, so I hope you're looking forward to it ;)
There's also a new original background for the Uptown Road location where the gym and police station are.
Also I have introduced a new item "Rare Catnip" you will receive initially so you can speed up on starting Neruko's story.
Finally another big highlight is that I have finally achieved backwards compatibility with old save files. Starting from v0.1.6 I will try my best to keep backwards compatibility so you don't have to start a new game on every release unless it is a really big change.
Anyway, here are the rest of the release notes if you're curious:
CHARACTERS SYSTEM
+Added character: Himari.
+Added 8 new facial expressions for Neruko.
+Added Neruko's ripped clothes.
ENGINE
+Combats can now be inescapable.
+Player's initial inventory process improved.
+Added new service to handle backwards compatibility when loading a game.
GAMEPLAY
+Added new BG for Uptown Road.
+Added Himari's clothing items.
+Added Himari's sword item.
+Added new Rare Catnip item for Neruko.
+Added Neruko's story event #3
+Added sketch CGs for Neruko's story event #3
+Added next quest for Neruko's story progress.
+Added Zombie and Orichalcum Golem enemies (for later Neruko story event).
+Added 2 combat events for Neruko's new story event.
UI
+Improved look on HUD notifications.
+Minor improvements in all user interfaces.
+Improved UI responsiveness for SteamDeck resolution.
BUG FIXES
+Fixed bug where the smartphone alarm was stopping time progression.
+Fixed bug where scene characters list was empty when a real estate property was closed in a location.
+Fixed bug where some combat ability events were crashing the game after talking to a character.
+Fixed an issue which wasn't letting player's increase combat stats beyond 100.
+Fixed an issue where characters' predefined inventories weren't properly initialized.
+Fixed an issue when removing an weapon item from a character's inventory wasn't successfully unequipping it.
+Fixed a minor bug where triggering a shake effect on a character was delayed by the given initial duration.
+Fixed an issue that was preventing face and neck accessories from being rendered on characters.
Enjoy and Happy Holidays!