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Hello dear Patrons!

Today I bring you the last build of the year!

This release has a new event for Neruko's story where you will encounter Himari for the first time, so I hope you're looking forward to it ;)

There's also a new original background for the Uptown Road location where the gym and police station are.

Also I have introduced a new item "Rare Catnip" you will receive initially so you can speed up on starting Neruko's story.

Finally another big highlight is that I have finally achieved backwards compatibility with old save files. Starting from v0.1.6 I will try my best to keep backwards compatibility so you don't have to start a new game on every release unless it is a really big change.

Anyway, here are the rest of the release notes if you're curious:


CHARACTERS SYSTEM

+Added character: Himari.

+Added 8 new facial expressions for Neruko.

+Added Neruko's ripped clothes.


ENGINE

+Combats can now be inescapable.

+Player's initial inventory process improved.

+Added new service to handle backwards compatibility when loading a game.


GAMEPLAY

+Added new BG for Uptown Road.

+Added Himari's clothing items.

+Added Himari's sword item.

+Added new Rare Catnip item for Neruko.

+Added Neruko's story event #3

+Added sketch CGs for Neruko's story event #3

+Added next quest for Neruko's story progress.

+Added Zombie and Orichalcum Golem enemies (for later Neruko story event).

+Added 2 combat events for Neruko's new story event.


UI

+Improved look on HUD notifications.

+Minor improvements in all user interfaces.

+Improved UI responsiveness for SteamDeck resolution.


BUG FIXES

+Fixed bug where the smartphone alarm was stopping time progression.

+Fixed bug where scene characters list was empty when a real estate property was closed in a location.

+Fixed bug where some combat ability events were crashing the game after talking to a character.

+Fixed an issue which wasn't letting player's increase combat stats beyond 100.

+Fixed an issue where characters' predefined inventories weren't properly initialized.

+Fixed an issue when removing an weapon item from a character's inventory wasn't successfully unequipping it.

+Fixed a minor bug where triggering a shake effect on a character was delayed by the given initial duration.

+Fixed an issue that was preventing face and neck accessories from being rendered on characters.


Enjoy and Happy Holidays!

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