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Hi all! Welcome back to another dev log. With my last day at my job coming real soon, I've been slowly transitioning myself to a new schedule of day-to-day development of the remainder of Episode 2, which will no doubt be refined and more efficient for future updates past Episode 2! Let's get into it!

Coding hiccups
With a focus on 'Game Playability' this week, I have been busy resolving several code issues and getting all of the dialogue and renders stitched together.

These code issues mainly revolve around the phone (surprise, surprise) but it has been promptly resolved. Of course, the focus on the phone is for the purpose of progressing many ongoing story elements, as well as for use within the next free-roam of Day 6. Speaking of which...

Progress update of rendering!
I'm currently in the early stages of rendering Day 6, which is where the next free-roam occurs, and will also have a lengthy amount of content post-free-roam. In a bit of a switch-up, I'll be mainly focusing on prioritizing the remaining H-scenes and having them completed and fleshed out before I come back and focus on the miscellaneous scene renders (i.e. Person A talking to Person B and vice-versa).

I realize I have a tendency to overcomplicate the simpler miscellaneous scenes and I will instead focus my efforts on fleshing out the H-scenes (and include all variations) instead of focusing my efforts on conversational scene renders that can be done once all the H-scenes are complete and finished!

Dialogue update!
I have finished the dialog up to Day 4 and have stopped to do the various code touch-ups and fixes. It will be something I look to pick back up on as I'm concurrently preparing all the remaining H-scene renders (as mentioned above)!

Real-life update!
As mentioned in the beginning, I will very shortly be finishing up the administrative offboarding of my full-time work (and have taken the liberty of taking leaves from next Monday to Wednesday) and will be officially free on the following Friday!

My mental state does feel that it is on the rise recently and I have been channeling it to development as well as making sure I get enough rest in between my periods of development work! It definitely feels less burdensome to be free of the weight of responsibility that comes with any full-time work that isn't vore/sex game-related.

------------------------------------------- PROGRESS BREAKDOWN -------------------------------
Story: 95% done. No change.

Renders: 62.5% done. Day 6 is just starting up. Up 5% from last week. The total render count sits at 2678 (+200 from last week) renders.

Dialogue: 60% done. Day 4 is complete, and Day 5 will be starting shortly. Up 5% from last week.

Game Playability: 60% done. Up 5%, the game is playable till the halfway mark of Day 4.
------------------------------------------- END OF BREAKDOWN ----------------------------------

That is all for this week! With a long weekend ahead of me, I'll be looking to make up for lost ground and prioritize the correct items as we head into November!

Thank you and stay safe!

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