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Cleric Subclasses | Patreon Poll #59

  • The Priest 35
  • The Paladon 17
  • 2024-11-07
  • —2024-11-15
  • 52 votes
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Content

Hey Patrons! In this poll I’m asking you to vote on which Cleric subclass you’d like me to work on first!

Much like with the Duelist, I have loose ideas for each subclass, and there’s an upcoming choice as to which I prioritize. Also, just like with the Duelist, I thought I’d let you guys decide! The result of this poll will likely decide which subclass everyone gets to play with first in the alpha/beta for v3.0!

The winning choice will be the first Duelist subclass that I implement!

Poll Options

There are only two choices for this poll, so just vote for your once preference!

All patrons are encouraged to share their opinion by commenting and voting, but currently only the votes from Golden+ Supporters are counted when determining a poll winner. Votes from Shattered Supporters are worth double!

(Note that the option descriptions are copied from this week’s Weekly)

The Priest would focus more heavily on direct spell power and synergy with more magical items like wands, rings, and artifacts. Their abilities will likely not do much for existing weapons and armor or attacking in melee range. Experienced players tend to prefer more positional gameplay and use of wands, so the priest is likely to be the more popular choice for them.

One possible ability is holy lance, a ranged spell that would act as a source of powerful single-target damage, but at a considerable charge cost and cooldown. This could serve as an excellent delete button for particularly nasty enemies. For builds that want to rely on charge-based ranged damage or lack much armor, such a panic button would be invaluable.

Another potential ability is holy arrow, a weak and very low cost spell that gives the priest a ranged option that’s similar to the Huntress’ bow. Something like this would be very gameplay-shaping, which is both a potentially cool and dangerous idea, so no promises on this one yet.

The Paladin would, by contrast, more heavily focus on weapons and armor synergy over raw spell power. Somewhat like the berserker, I expect the Paladin would lean more toward defense than offense. The Paladin will probably be simpler to play due to their reliance on simpler equipment, and so they’ll probably be the more popular subclass overall.

One possible Paladin ability is Smite, the fantasy paladin classic. This ability would likely let the Paladin make an empowered strike against an enemy, dealing bonus damage and/or applying some other effects. I like the idea of this ability potentially dealing a certain minimum amount of damage, even on fairly weak weapons, which might give the paladin a reason to invest more heavily in armor.

Another possible ability is an upgrade to holy weapon and holy ward. Perhaps letting the Paladin access a more powerful version of these spells that doesn’t conflict with existing enchantments and glyphs. I don’t want these to just boil down to “Paladin gets bonus armor and damage” though.

Comments

Robert Heinig

"Paladon" with an O sounds good actually - a Paladin with some Cornugon mixed in?

BlackwingRed

As an avid Huntress user, while I do like the holy arrow idea, I think the priest is much better suited to someone like me who's armor/weapon RNG isn't the best. I love getting in as much ranged damage as I can before I go into melee (bonus if I can just outright kill my enemies at range) and the introduction of a panic button-like ability is something I desperately need 🤣