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Hey there everybody,

yesterday I've startet a little new project where I give you a little insight of my work, also behind the Scene of my work as Artist.

For that project I took a small picture from the commission work where I work on right now. Patrons who pledged to my Task Tier for $40 can gave their own commission idea to me and I look what I can do for them. Patrons who pledge and send me their ideas until 10th of a month can have a little Sequence, all other get a Single Picture...( so far the advertising :D )

To the Picture you see.

That are the first and most important steps of my work with DAZ3D.

The first is the MESH View. All CGI Work is based on Meshes. Those meshes form a figure, landscape, props and a lot more. To create this part normaly a lot of time is needed, but here is DAZ3D very easy: You invest money ( a lot) and buy figures, landscapes, props and much much more. You as artist have to change the figures settings, like an doll. With morphing the MESHes you can create different ways to change a figure, no matter where, you also can use magnets usw. Hair, Clothes and other parts are mostly fiber meshes, which are more or less dynamic. This dynamic parts need to be simulated, so that the hair can fall, or the clothes that fit to the body. As I start to work with DAZ, there was just a very limited range of Dynamic Clothes and no hair. Those clothes looks like glued to the figure, but that is more or less past :D I mostly use the Mesh View to set the figure parts fitting to each other, because there is no collission between the characters etc. It is a lot of detailed work.

The second step, the TEXTURE VIEW, is adding textures over the meshes. There is a wide range of textures you can buy or find for free use on the internet. Most beginners work with low quality textures. I mostly use textures between 4 and 8k dpi, which is very detailed...and need a lot of render time. Some textures will be slighlty modefied by the artists, adding a blush, make up or other things, if they are not part of the textures you brought. After the textures are added I start to create Light Sources. Each figure of mine use a 3 way light source. A main light, a side light and a back light. The enviroment also get light settings, like a Sun / Moon, Lamps etc. For this scene here, were 3 Charakters are visible, I use at all 9 different light settings also light settings for the Bar where the people are sitting.

The third step is the RENDER View, where I add the camera and change their settings like Brightness, Lens, F-Stop and much much more. After that is done I start the first (on many preview renders, where I look how the light and camera settings work. An optimal camera/ Light settings decrease the render time and increase the shown picture quality. When those works are mostly done I overwork the final Render Settings, which means that I add HDRI Textures (12k), set the Sun/ Moon Strength light, Add Day/ night light circles, look for an light blur (as the blue neon light) and set the picture sizes, render time and quality and much much more. When everything is done I start the final Render process. For a picture like that here I calculate between 2 until 8 hours. In that time my computer need all ressources that is aviable.

In this time I use an old Laptop to work of pictures which already are finished by the render process...but this will be part of Behind the Scene Part 3 )


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