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This remote and far-away place is known for its mystical lore and famed legends. These ancient mountains hold a dark energy. It is a sanctuary for those who worship these giants as gods of their own. Follow the path towards its entrance, carefully and respectfully. Those who have visited the sanctuary discovered the secret of the energy and power that the spirits of giants possess. These fallen giants watch over those who worship them, but show no mercy to skeptics and looters who dare walk the path of the thousand skulls.

Here is the Temple of the Fallen Giants, I really enjoyed doing it, I hope you like it, and that you have countless adventures walking this precarious path in the heights, as well as having encounters in the temple. This story will continue, as what appears to be the destination, inside this place, could just be the beginning.

Thank you for your Support!

David

★★★ New ★★★
⦿ 10/11/22 - WebM files added.
⦿ 4/3/22 - Cinematics were added to the Story Playlist.
⦿ 4/2/22 - ".ddstory" File for the Dynamic Dungeons Editor.


































Link to all the maps related to this post.:

https://drive.google.com/drive/folders/1NhHOEcpw5i7noOUA92h3gMrdTYuiRct4?usp=sharing

Files

Temple of the Fallen Giants | Epic Quest | Animated maps for RPG and tabletop miniature games | D&D

https://patreon.com/epicquest This remote and far-away place is known for its mystical lore and famed legends. These ancient mountains hold a dark energy. It is a sanctuary for those who worship these giants as gods of their own. Follow the path towards its entrance, carefully and respectfully. Those who have visited the sanctuary discovered the secret of the energy and power that the spirits of giants possess. These fallen giants watch over those who worship them, but show no mercy to skeptics and looters who dare walk the path of the thousand skulls. ★★★ Epic Quest Battlemaps, highly detailed animated maps for roleplaying and tabletop miniature games. Day, night, grid and gridless versions. Visual FX like rain, snow, fog, etc. Sound effects and/or music to give you an immersive gaming experience. Become my patron and get instant access to all my maps, and get new maps every month.

Comments

Adam G Pope

David, this is Fantastic. There is nothing else like this out there. I've looked. To have stills, animated backgrounds, plus cinematics and still imagery all in one package is amazing. I've loved your work for years and this is a big step in a bold new direction. Well done sir! I look forward to whatever project you decide to work on next!

Epic Quest

Thanks Adam. I'm glad to know that you like it. A long time ago, I heard that a picture says more than a thousand words. I want to give you content that helps you keep your game moving, as pacing is a very important element in all sessions. If our players can already see their surroundings, we DMs can go on to describe other events that are happening in the area. Sometimes I describe the place while showing the visuals, and sometimes I describe some details of what is shown in the videos and pictures, or about things that cannot be seen but can be felt, like: the smell of the place, its temperature, or even that almost intangible vibration that seems to come from below ground ...ok I'm getting carried away. XD You get the point. The truth is, I love all things that help the immersion of my games , and I know my players do too. Thank you for your comment Adam, I truly appreciate it. Cheers!

Jim Dickinson

Love the visuals. Do you have any idea the best way to use these in FoundryVTT?

Epic Quest

Hi Jim! Do you mean how to use cinematic visuals? I just play the cinematics the same way I play all the animated maps on my VTT, then I move to the top-down battlemap to start the encounter. I’m not sure if I’m actually answering your question, please let me know here or via DM if you need more specific instructions for Foundry. Thanks for your comment.

Jim Dickinson

I meant the overall "visual quality" is great. My question was basically how to load and knit the different scenes together (and are walls already marked so that Foundry can block lines of sight and reveal fog, etc.?