Home Artists Posts Import Register

Content

In the heart of the desolate desert, where the sands dance with the whispers of forgotten gods, there lies a place of mystery and wonder, a  secret passageway buried deep beneath the sun-scorched dunes. The city of Aridus stands as a monument to human resilience, a testament to the unyielding spirit of those who dared to dream in the face of a cruel and unforgiving world. Here, within the shadow of the ancient pyramids, heroes will descend into darkness, drawn by the allure of forgotten treasures and the promise of untold power. As they traverse the winding tunnels and challenge the arcane forces that guard the secrets of a lost age, the adventurers will find themselves ensnared in a web of dreams and nightmares, where the lines between reality and illusion blur and where every step carries the weight of destiny. In the end, it is not the glittering gold or the shimmering jewels that will define their journey, but the echoes of their own hearts and the stories they weave in the twilight of the eternal sands.

Hi friends!

I'm excited to share with you our latest adventure, "The Subterranean Echoes of Mulzareth," set in the enigmatic city of Aridus. You'll delve deep into ancient tunnels and face mystifying challenges as you uncover the secrets of a long-lost civilization. Prepare to confront the fearsome sorcerer Mulzareth the Shadowweaver, whose dark power threatens to cast a  shadow over the world. This thrilling quest promises to test your skills, wits, and courage as you embark on a journey into the heart of the desert's mysteries. Stay tuned for more details and exclusive content.

Soon I'll be uploading a PDF with Read-aloud and DM notes for the rooms. Available for the Celestial tier. Also, Master and Legend tiers will have access for a limited time, so you can check them out and let me know if it's something you are interested in being added to future map packs.

Thank you for your support!

4/6/2023

1. Cinematic and Establishing Shots are available now!

2. PDF with Read-aloud and DM notes for the rooms (celestial)

* It will be available for all tiers for a limited time.

CELESTIAL

LEGEND

MASTER

HERO

Files

Tunnels of Aridus | Epic Quest | Animated maps / battlemaps for tabletop roleplaying games | D&D

https://www.epicquestbattlemaps.com In the heart of the desolate desert, where the sands dance with the whispers of forgotten gods, there lies a place of mystery and wonder, a secret passageway buried deep beneath the sun-scorched dunes. The city of Aridus stands as a monument to human resilience, a testament to the unyielding spirit of those who dared to dream in the face of a cruel and unforgiving world. Here, within the shadow of the ancient pyramids, heroes will descend into darkness, drawn by the allure of forgotten treasures and the promise of untold power. As they traverse the winding tunnels and challenge the arcane forces that guard the secrets of a lost age, the adventurers will find themselves ensnared in a web of dreams and nightmares, where the lines between reality and illusion blur, and where every step carries the weight of destiny. In the end, it is not the glittering gold or the shimmering jewels that will define their journey, but the echoes of their own hearts and the stories they weave in the twilight of the eternal sands. ★★★ Epic Quest Battlemaps Highly detailed animated battlemaps and cinematic videos for Dungeons & Dragons and other roleplaying and tabletop games. Day, night, grid, and gridless versions. Visual FX like rain, snow, fog, etc. Sound effects/music to give you an immersive gaming experience. Become my patron, get instant access to all my maps, and get new maps every month. https://patreon.com/epicquest ★★★ Maps for Dungeons & Dragons Animated Maps for D&D Dungeons Fantasy Setting

Comments

Anthony W Polk

Love the pdf. It helps get the creativity going even if we want to put our own twist on it.

Steve

David! Love this one. Getting to area 7, you have maps for fire+air and water+earth, but not each element separately. Is there a reason for this? Seems odd to show my players the air room while they battle the fire elemental.