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In a distant part of the land, an old curse tells of a hag named Rotten Ethel and her coven of witches, who once plunged a beautiful forest into eternal darkness. The heart of this curse lies in an old shack in the center of a now-dead lake. Rumors spread that the witches aim to create a dark artifact that will spread this curse throughout the lands.

In the whispers of trees and the sighs of shadowed winds, there are truths told in hushed tones, stories that stitch the fabric of time, of realms unseen, and of whispers barely caught on the edge of perception. In such a world, nestled in the sorrow of forgotten woods, a tale uncoils, a nocturne of a curse both ancient and malevolent. It begins, as most things do, with the stirrings of the past reaching hungrily into the present.

Once, the forest had been alive, verdant with the vibrant pulse of life, where every leaf whispered secrets of the earth and the stars to anyone who would listen. But that was before Rotten Ethel, a hag of the dark places, a weaver of forlorn destinies, took residence in the heart of the woods. With her sisters of sorrow, they spun a tapestry of darkness, a curse that starved the earth and left it a husk of memories.

Where once old trees stood tall now live cursed treants, and where water sang, now a bleak lake lay silent, save for the mournful cries of spirits trapped beneath its glassy surface. Where green tendrils and floral perfumes once danced, now twisted limbs and foul mists cavorted with gleeful malice. It was a realm redrawn in nightmare, the canvas of a hag's cruel whimsy.

Yet, tales, like paths, twist and turn, often back upon themselves. For in the quiet despair, an ember of hope kindled, a whispered promise carried by the very ether that had borne silent witness to the forest's fall. Heroes, strangers to the curse yet intimately acquainted with the language of bravery, would navigate this labyrinth of dread. Drawn by dreams, led by specters, they would seek to sever the chains of the curse, to challenge the darkness with the audacity of their light.

The night is dark, the path is treacherous, and the shack looms ahead. The whispers of the forest are waiting to be heard. Lean in, listen, and you shall hear, for this story, like all stories, belongs to those who dare to listen closely.

Hi friends!

Happy Halloween!!!

Guess what? We're about to dive into a whirlwind of magic, mystery, and, yup, some good old-fashioned mayhem in the adventure map pack, "Curse of the Night Hag"!  Spooky woods, eerie echoes, and us, the unstoppable DMs and adventurers. I can't even begin to express how psyched I am to have you all by my side. So, gear up for some fun scares. Let the adventure begin!

Super stoked and grateful,

David

Thank you for your continued support!

CELESTIAL 

LEGEND 

MASTER 

HERO 

Files

Curse of the Night Hag | Epic Quest | Animated Battlemaps for tabletop roleplaying games | D&D

https://patreon.com/epicquest In a distant part of the land, an old curse tells of a hag named Rotten Ethel and her coven of witches, who once plunged a beautiful forest into eternal darkness. The heart of this curse lies in an old shack in the center of a now-dead lake. Rumors spread that the witches aim to create a dark artifact that will spread this curse throughout the lands. ★★★ Epic Quest Battlemaps Highly detailed animated battlemaps and cinematic videos for Dungeons & Dragons, Pathfinder, and other roleplaying and tabletop games. Become my patron, get instant access to all my maps, and get new maps every month. ★★★ Maps for Dungeons & Dragons Animated Maps for D&D Fantasy Setting

Comments

Scott Kunian

These are great. Is there a key on how the maps should be laid out

Epic Quest

Hi Scott! I am working on a PDF (Celestial) with much information, including history, lore, Read-aloud, and DM notes for the adventure. Unfortunately, it is taking me longer than expected to finish it. The order in which the maps should be laid out is: 1. The maps of the path through the dead forest, including the area where the Cursed Treant encounter takes place. 2. The location of the bridge that crosses the lake to the island where the Shack is. 3. The maps of the outdoors of the shack where the adventurers find a magically sealed door in the backyard that leads to the Cave of Shadows. 4. Indoors of the shack (levels 1 and 2), where the adventurers find a magic key to open the door in the backyard. 5. The map of the cave of shadows, which is where the adventurers will have their final battle against the witches and a basilisk. Thank you so much!

Bryson Arvanitis

Does Legend not get access to the basement?

Epic Quest

The NH Cave is a Celestial Tier exclusive. But I guess you know that now. :) Thank you for upgrading to the Celestial tier. Cheers!