This Week's WIP and Previews (Patreon)
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I'm getting old. I literally was just adjusting something in my vehicle and pulled a muscle in my shoulder...
On to the WIPs!
This week we have another requested remaster that was originally done by Kaeg, starring Evelyn.
This was a ton of work to fix the clipping while keeping the pose realistic. I really wasn't sure if it would even be possible without redoing the scene from scratch, but I succeeded in making it happen. Beyond that, it was just some lighting and material updating. I'm pretty excited to see how this looks with interpolation compared to the original release years ago.
Next we have an original studio release that was requested with the VRAR program, starring Eliza of Tekken fame.
I'm actually still working on this one to get the interpolation and pacing just right, but it should be on time for release next week if all goes well. If not, I'll just have to go back to the drawing board until it's correct!
On to our releases!
First up, we have a remaster of a Judy scene by Kaeg. This went through a complete lighting overhaul to give it more of a Cyberpunk feel, without compromising on the color palette we originally chose. I'm very happy with how the rim lighting turned out. I also adjusted Judy's position to be a little more realistic for the viewer in VR, while the non-VR was pretty well set up.
Then we have something completely new, a scene (also by Kaeg) starring the new character from Overwatch, Juno!
This will be a step in a new, somewhat unexplored direction, as the scene does have you slightly falling over then boosting back up by Juno's thrusters at the end. Should be a new experience for most, as well as trying something new in VR. Hopefully it's not something that makes anyone uncomfortable or (even worse) sick. It's very slight and slow movement, but noticeable. And while we have tried movement before, this is probably the most extreme we've attempted.
Along with being a top notch animation (the jiggle and veins, OMG), Kaeg really knocked it out of the park with the rocket's particle affects. It took a little bit to get it up and running in VR, but once it was fine tuned it turned out fantastic. In terms of sound I originally thought about having the rocket's thrusters being really loud, but it just seemed like it would take away from the scene so we just kept it very low until the part where you start to get pulled forward by Juno.
Kaeg, Shmopla and Mia really killed it! I'm very grateful to have such a wonderful team to work with.
That's pretty much everything I have this week. I'll be using my weekend to split up the Premium release into 4 parts so supporters can watch them individually, but beyond that, it's business as usual.
Enjoy!