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Hello everyone! Welcome to 2025! This marks the first full year I’ll be working as “Krasue,” having started this journey midway through 2024. While this is a dev log, there’s not a ton to share yet. After taking a couple of days off for New Year’s, I got back to work on the 3rd, so progress has been a bit limited so far. No visual aids this time.

I’ve managed to work on two things the past couple of days. Their importance isn’t very high but they’re still nice to have. The first thing I did was revisit the opening cutscene, focusing on redoing animations and polishing the environments. I haven’t shown off the cutscene as of yet but 0.0.3 should feature its rough debut. It currently runs a little over two minutes and is designed purely as a mood-setter – there’s no dialogue. Pacing it has been a challenge, and I’ll admit that cinematography is not my strongest skill. That said, I think it’s coming together.

I’ve also worked on cutting together and implementing Savina’s voice lines. Xeraphina, her voice actress, provided me with some miscellaneous lines, which I’ve been editing and assigning in-game logic to. For example, like the Raven, Savina will now react if the player attacks her. She will also comment on the player climbing around on various objects in the starting hall.

I also intend to work on some animations for her pretty soon. Currently, Savina has a simple idle animation, but I want to make her feel more dynamic by adding some subtle motions and more dialogue specific animations. While I haven’t started animating her voice lines specifically, that’s on the to-do list. Unfortunately, due to the lack of any good lip-syncing plugins (I’ve tried a couple) all the lip-syncing will have to be done by hand so that will take some time.

For the rest of this month, I plan to finish off what I’ve started with Savina’s lines and animations and then immediately dive into working on dungeon three. The third dungeon’s gimmick has been rolling around in my head for a while now. However, the timeline is tight, so it might not be as polished as I’d like once the 0.0.3 build drops.

The dungeon itself needs to be visually redesigned from scratch, which does give me a chance to incorporate some lessons learned from the second (manor) dungeon. Many players have mentioned that they appreciate the wider spaces in the manor compared to the claustrophobic catacombs. While the cramped design was intentional, I hear the feedback and plan to balance the approach to future dungeons.

So, for 0.0.3 I’ll need to work on:

  • The Duchess Boss Fight

  • Dungeon Three’s Layout

  • Dungeon Three’s visual design

  • Third Stalker’s Logic and Animations

Alongside that, I also need to keep writing the story and communicating with my voice cast. So, like I said, quite a lot to do.

Anyway, that’s all for now. This has been mostly a brief check-in after the Christmas/New Year’s break. Next week, I’m not sure how much I’ll have accomplished as I’m still easing in to the year, but, as always, I’ll keep you all updated. Thanks for reading and I’ll see you all next time!

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Comments

Cl293

keep working mate, don’t rush your art!!

Dante Sparda

I will follow the developments, my friend, you are an artist don't forget :3

N3WC0MM3R

Damn ur gettin busy, thumbs up! also incase noone mentioned that bug yet, i will here: if u hide in a locker while the stalker chases you (not in sight) then the stalker will freeze in the exact spot she stood when u entered the locker, she will be stuck in the chase and only continue moving if she sees or hears you (i used gunshots to bait her) as she then checks out the noice that she heard (well done with that noice locating update btw bottles are fun and another thx for making one purchase worth more than a single bottle so we can actually spam them ^^) this isnt realy a major problem as attracting her by noice will fix this but she does prevent you from leaving as shes staring straight onto the door u hopped through before u enetered that locker, so i thaught informing you wouldnt hurt =P good luck with the lip animation, cant wait for 0.0.3 with dungeon 3 and the dutches fight!!! =)

Blue Keanu

I love everything you do buddy. You are my favorite dev for adult games. Give yourself time to cook. It's okay to be diligent, but don't give yourself short timelines. There is no need to strain yourself overworking. You can't rush art. That being said, I hope your holidays were incredible! Here's to an even better 2025 for all of us!

Tester

Take all the time you need! Artists like you rarely exsist nowadays. Looking towards what you got planned. Together with you actually listening to your player base and doing your best to make the game as perfect as possible... I have 100% faith that you will make a game for the ages to come! Hopefully 2025 is going to be the year of Krasue's Games!!!

A bel

love your work!!bro!

chaika54

carry on!

Droggo22

Good stuff! I hope all is well krasue!

chaika54

I have a suggestion,can you add the martini henry rifle to the game?Single loaded,high power weapon,can cause severe damage

Granata Gaming

Great work mate, one of the best h horror games if not the best!

Arthur Morgan

How can I play this game? I already been to Steam but the get is not announced yet so I add in my wishlist

Arthur Morgan

Wanna play it so bad plz guys give me some advice to download this game

Arthur Morgan

Hey do u know where can I play this game like officially so I can support the artist?

Granata Gaming

Well this is their official patreon so you just have to become a member (donate) and you will unlock the download

N3WC0MM3R

if ur subscribed to Krasue Games you can Download it via a link that he posted some time ago just scroll down a bit and you will find a "mega" download link

N3WC0MM3R

Anything with the name henry in it is dope! (Yes i played that stickman game and KCD) x2 for that rifle i never heard of its gotta be good!

User Samsung

I'm playing this on steam deck lcd, but this game is more difficult to play on steam deck than hotpw.

Krasue Games

I probably won't be adding many new weapons to the game. Any weapon I do add will be done for a specific use-case. As I already have a rifle, I don't plan on adding another rifle.