[Swordtember 2024] Crystalphyll (Patreon)
Content
Crystalophyll
Weapon (any sword), rare (requires attunement)
Component: Plant bark
Replacing organic matter with mineral deposits produces some incredible petrified forests and fossils, but those have the benefit of being dead. Slowly turning your bones into crystals is actually quite painful if you’re still alive.
This item has 5 charges and regains 1d4 + 1 expended charges daily at dawn.
Branching Shards. As an action while holding this weapon, you can expend 1 charge to stab it into the ground and cause a 30-foot-long, 5-foot-wide line of sharp crystal branches to erupt in a direction of your choice. Each creature in the area must make a DC 15 Dexterity saving throw, taking 4d8 piercing damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw by 5 or more takes an additional 1d8 piercing damage. The area is difficult terrain until cleared. As an action, a creature can use a weapon that deals bludgeoning damage to clear a 5-foot-square of crystals within its reach.
Rooted Matrix. When you reduce a creature to 0 hit points using this weapon or its properties, the creature isn’t killed and is instead stable and petrified, turning to crystal and sprouting leaves and roots that anchor it into the ground. Pouring water over the creature ends the petrified condition.
Curse. This item is cursed, and attuning it extends the curse to you until you’re targeted by a remove curse spell or similar magic. As long as you remain cursed, your body slowly turns to crystal, reducing your speed by 5 feet each dawn. Pouring water over a crystallised area of your body reverses this effect.
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Uncommon variant: Reduce the DC to 13, and the damage of the Branching Shards property to 2d8.
Very Rare variant: Increase the DC to 16, the charges to 7, and the recharge to 1d6 + 1. The weapon has the Crystalline Conversion property:
Crystalline Conversion. When you hit a creature with an attack using this weapon on your turn, you can use a bonus action to expend 2 charges to turn a portion of its body to crystal. The creature must succeed on a DC 16 Constitution saving throw or gain vulnerability to bludgeoning damage until the end of your next turn.
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