NEWS: PREPARING TO ANIMATIONS (Patreon)
Content
Yo :D
1.
Over the past week, I have persistently begun to prepare and systematize models and armatures of models for start doing animations. Today, it finally turned out to achieve the goal. The goal was to be able to stick bones from one model to another in real time. Thus, it is possible to easily make animations with the capture of limbs, such as holding the head with hands, and so on. At first I tried to make it through emptys, external models to which it was possible to parent models from both armatures without problems and conflicts. But when I started making the animation, it turned out that it works, but with delay artifacts, I could not find a solution to this problem, but I found another way, as usual the most obvious. I need to make a special armature layer with bones that will serve as points of contact to which the limbs of other models will join.
2.
I keep looking for ways to make quality physics for models. The method that I found is working[LINK], but in the context of blender physics, it works with artifacts such as: jerking, or passing through models even with collision boxes, since physics in a blender works on crutches in many aspects and with pronounced artifacts that cannot be controlled. Suppose, for example, I use this method to animate Tanya’s hair, but anyway there will be problems that I can’t solve for now. Maybe I will find a solution and optimize this system or find another way, but when exactly I can’t even guess for some time, maybe today or maybe in a month or more. I like the physics of this artist[LINK], but he did not leave the opportunity to contact him privately. For the time being, I don’t want to clutter neither his, nor mine Twitter with request and public disscussions about that topic.
3.
I don’t know what to write here even. The first model that will be ready for animation will be Tanya, I already made both versions of the model (regular and futanari) ready for animation, because I want to try to make facial animation during a blowjob(anyway Tanya's face rig must be recreated, because MKX rig has too many unnecessary bones). I think after I solve all the problems I will start to transfer all the innovations to other models.
This is all news for now.