BLENDER PHYSICS SUCKS! (Patreon)
Published:
2020-07-30 00:13:13
Edited:
2020-07-30 00:14:32
Imported:
Content
So, this month i just fucked with the physics engine of blender in all possible positions, and came to the conclusion that this is useless, done on crutches, awkward shit. I've probably done about 10 renders of test animations with different methods, and none of them work correctly and predictably. For example, here is this animation and i fuckedup with that. This shit i mean physics works well in vieport, but when you render it with sync or without it's just don't fucking working, or work with bugz and unpredictable result. Im just done with this. As i understand it depends on specific timings, on timeline, on frames and on other shit, but not on FUCKING PHYSICS SIMULATION!!!! i don't know, i has last variant, it is jiggle bones, mixed with soft body physics on contact areas between models. In next month i'll try to test it, but nothing promise, i can't imagine even approximately what result blender will give me.