UPDATE/NEWS (Patreon)
Content
Hiya. The model update cycle continues, but yesterday I learned a new thing for myself, such as "constraints" thanks to which i can do what I could not do before, or rather, I could do it, but not without a fear that I could break the whole chain of modifiers, shapekeys and other things, if i will change something in topology. Now I can. Thanks to these things, I can now make anatomically correct deformations of the limbs, for example, correctly deform the collarbones, shoulder blade on the back, draw some muscles and ligaments under tension, which is a small detail, but the whole scene consists of these small details, which in combination gives an impressive result) Also, I finally decided to redo all my textures, like Specular / Roughnes, Displacement / Bump. Before, I generated them just from a diffuse texture, so I can’t get a lot of information from the color map, but fortunately DAZ3D has the textures I need. I practically integrated them into mine, but this is accompanied, as usual, by routine problems that take a huge amount of time. Even now in the preview, I already noticed a huge increase in detail, especially at the ends of the limbs, such as fingers, toes, elbows, neck, etc. In any case, as soon as I finish, I will demonstrate the result, and this time I am testing it all on Sindel, in fact, most likely there will be the next work with her and perhaps a more detailed technical report.