Update (Patreon)
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I've been working on the animation with the coom shot (patreon banned word :<)
It started off pretty rough. First thing i learnt was that i work with too small a scale. When i first started, i decided to scale my objects/models to real life measurements but the program i use doesnt like small numbers when it comes to simulations.
So first thing i had to do was scale up my models by x10. Now this causes some other minor issues like tiled textures and some values for SSS (subsurface scattering) and reflections. Non of this is hard to fix fortunately, just takes a bit of time.
After that i started on a basic pose and started playing around with the addon i bought - Flip Fluids. Its been tricky since its kinda of like swinging in the dark as i have to troubleshoot a lot of the issues myself. So theres been lots of back and forth as i suss things out.
All in all, im pretty happy with how its all turned out, its a little rough but thats to be expected i think for my first time~ I've sent it off for sound but Lerico is quite busy atm so it might be a week away.