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Alright fam!

Another exclusive video, showing you how you can:

1) Create a beat whose elements vary in terms of level automatically and also in terms of probability, so as the end result, not all notes play every time, and when they do, their level varies, so even by doing a short loop you can create a beat that keeps changing.

2) Randomize sample playback using Sampler + midi note velocity randomization AND another technique using Sampler + LFO. Sample randomization for one single note has never been super straightforward or obvious with Ableton Live, so I wanted to show you these two similar techniques. So you keep play one note, and  the sample keeps changing randomly.

Download video here please do not share, but feel free to let ppl know of my Patreon. This  video is not public anywhere other than for my Patrons.

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John Citizen

Really appreciating the tips on adding subtle variations in the tonality of snares and hats. Would you say it’s always preferable to use a ‘round robin’ like approach if you want naturalism in midi programmed drums? Other than Addictive Drums, are there other tools that you use that have round robin drum samples?

Fanu/FatGyver

Yeah, I have always been into subtle variation, if possible. Easy with long breaks that have it naturally. I haven't really used round robin myself much, but afaik Live 12 will offer that with Sampler (need to look into that).

All Hail Eris

Is there a way to commit probabilities in the same way you'd commit a groove? Would be cool to have control over the final result sometimes

Fanu/FatGyver

I’m thinking, if you recorded the MIDI on another MIDI track, that’d prob do it (create a new MIDI track, select MIDI in from the main track and just record the incoming MIDI).