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Hey folks.

In the midst of everything else I've been doing, I've been messing around with an RPG for three players that comes in 3 trifold pamphlets. 

The Fall of House Prosh started as a gag. I do a weekly writing workshop and one of the members joked that something small and tight and super focused was a "Michael" game, in the context of which part of the Dune story you could turn into a TTRPG. Is it war against the Harkonnens? Managing an interstellar empire? Sci-fi court intrigue? Or would it be the last day of the Atreides on Dune, and the night they are almost all slaughtered by their hated enemy.

So I'm making a small, focused game about that last one. One player is House Prosh, another their servants, and the final one plays as House Kotar, their nemesis. The game takes places over the course of one day and night, as House Prosh become stewards of the imperial throne world, live out their last day in blissful ignorance, while their servants see what is really happening, and House Kotar gathers resources for a surprise attack that will all but annihilate House Prosh.

So y'know, something light for once :P

Anyway, attached is what I have of the game so far, the pamphlet describing House Prosh and their moves. Take a look!

- Michael

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