✨Year recap and future plans✨ (Patreon)
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Hi everyone!
The New Year is coming very soon, which means it's time to recap and talk about our plans for the future!
It has been a very intense year for us, full of difficult decisions, compromises, big and small victories, exciting events and fun!
This year we released:
🔸 (non)trivial (0.2.0) — the first playable game build, containing an intro and a fairly large story prologue with many characters and hot scenes;
🔸 The Second Prototype of Tame It Too! on a new engine, with completely redesigned graphics and new features that expand the game's functionality;
🔸 (non)trivial. Chapter 1 (0.3.0), where we introduced a second main character, Sam, in addition to the continuation of the story, added a stealth mode, some new characters and hot scenes. It was a very big update!
🔸 Breeding prototype of Tame It Too!, where we showed how the breeding process would look like in the main game and gave the opportunity to breed monster beauties to your liking from the two base girls;
🔸 (non)trivial (0.4.0), where we added Sam's gameplay, which is completely different from playing as the first protagonist, Vi. You were able to meet the flashy hottie Anna and develop a relationship with her and get a hot gift from her at the end;
🔸 Tame It Too! Prologue (0.6.0). At this stage of development, Tame It Too! has finally moved from being a prototype to the early stages of a full-fledged game! We've added the beginning of the story, a new girl, Bunny, some colorful and funny comic cutscenes and much more!
🔸 Tame It Too! (0.6.2). We added a lot of useful features in this version, such as tutorial, map, sprint, peeping functionality and a hot scene with Bunny, with three levels of progression;
🔸 Tame It Too! Chapter 1 (0.7.0), which included a continuation of the story, a long-awaited meeting with Tonya, new locations and resources, many new characters, several cutscenes, and some new features.
And all this is not including the interim hotfix releases! 😎
And more:
54 news posts, totaling 280 pages of text;
18 posts dedicated to various polls;
14 new characters have been designed for Tame It Too! and 11 of them have already been added to the game!
Countless objects were created for the game, from huge mountains to tiny mushrooms and berries. Dozens of animations, several hundred pages of scripts and dialogs, some wonderful music tracks and a huge pile of sounds!
We're already full of plans for the next year, and we've even started working on them!
Our plans:
Put Tame It Too! on a regular update schedule and release most of the story chapters;
Return to the (non)trivial development in the second half of the year and release a new major update.
These are the most ambitious of our plans, and there are underneath them are many smaller separate goals, the nearest of which are:
A new large location in Tame It Too!
A long-awaited construction mode;
Three new monster girls;
New tools and resources;
Improving and expanding of the breeding;
New mini-games;
Improving character models and appearance;
A taming and task system for your girls;
More hot animated scenes and a gallery so you don't miss any of them!
We expect to bring all of this to you in the first quarter of 2025!
Thank you for being with us, dear friends! You inspire us to new achievements, help us to move forward and become better and better!
We have prepared for you a new art with Cat, which can be considered as a continuation of the previous one. But our Cat seems to like the punishment for the fallen Christmas tree a little too much! 😁
We're going on a little holiday vacation to come back to you with renewed energy. And we wish you a great holiday season and a Happy New Year! 🎄🎉