3D Models Update (Patreon)
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Hello all! Just a little update on how things are going behind the scenes on my 3D models, including the great commission from Nick to create both Pee Bee and Scott Ryder from Andromeda.
I'm currently working on integrating Diffeomorphic into my workflow, for those that don't know what this is, basically it's a method for bringing various Daz3D assets into Blender. It can handle a variety of things including body customisation morphs through to clothing.
I'm making some headway on getting this integrated into my models, the plus side is that the breasts, genitals and tongue are going to have more geometry to play with, allowing for a wider range of customisation shapes.
I won't be using the Daz MHX rig though, I will be sticking with my Auto Rig Pro rig, so Diffeomorphic won't become a plugin dependency for my models. I'm just using the system to help get more shapekeys available and for faster transferring of accessories. Personally, I'm not a fan of how heavy models can be performance-wise in Blender when using Diffeomorphic and MHX.
I've also upgraded to the latest version of MustardUI, once this is all complete I can then process the same upgrades to all of my existing models.