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Download v1.0 of 1954 North Wilkesboro Speedway HERE.

Tomorrow I'm going to release v0.82 of the Studebaker Indycar with some updates that will allow for better racing around this track!

Changelog:

1. Added extremely high quality Megascan meshes to represent the dirt build up around the edge of the track, although designed for use in Unreal engine these assets have been bought over to AC to a stunning effect!

2. Fixed AI Jump bug – please delete old version of track then re-install, to ensure erroneous files have been removed.

3. Position of fences, and physical walls are now aligned in a neater fashion, leading to expected results when you clip a fence panel.

4. 3d trees and bushes added around the track (NOTE: to remove 3d trees remove the last two [TREES] and LIST lines from the config.ini).

5. Adjusted background environment texture to be slightly darker and more saturated. This gives us darker grass as well around the entire track.

6. New overall more consistent Dirt textures around the track.

7. Fixed certain objects not casting shadows.

8. Fixed the pitlane not being recognized as a pit lane.

9. Fixed other surfaces behaving like asphalt and not gravel.

10. Added a dynamic US flag into T1.

11. Changed the rubber tyre materials to be parallax ones.

12. Rendered a Vertex Ambient Occlusion patch to take into consideration all of the new objects.

13. Puddles / rain will now accumulate on the dirt and mud as expected – this feature is still experimental as parallax materials and weather fx are not yet 100% compatible in Custom Shaders Patch, but the early results I’ve managed to get look good.

14. File size reduced by ~200mb with some optimization. This is approaching the limit before we start to sacrifice texture details.

15. Increased track grip slightly.

16. New AI files for better start and to solve pitting issues (unfortunately had to reduce grid size for now, we do plan to add more back for a 1.1 update at some point).

Files

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