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1970 BRM P153 v0.41 is now available for all HSS supporters! This car's physics are pretty much finished (although some minor tweaks and setup adjustments will be incoming), and we will be working on refining the visual aspect of the car over the coming months (with a goal of having both this and the Ferrari at a v0.95 state by the end of January 2024). This is the first release in our upcoming 1970 F1 series. Our goal is to ultimately deliver several cars at the same visual quality as RSS' 1970 "March" V8 (although likely without the multiple wing options, all of our 1970s F1 cars will have visually adjustable aero that tilts based on your setup choices). The planned cars include: BRM P153, Ferrari 312b (releasing next month), the De Tomaso 505, and the Lotus 72. Additional cars may be added, depending on the popularity and reception.

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Comments

cdrseabee

Can you guys increase the FFB resistance on basically all your cars. I have it at100 in AC. I switched back and forth with the RSS car and the RSS car feels much "weightier?" I'm using a DD simucube. Thanks

Shane Pitkin

I'm getting the following error when AC tries to load the car: couldn't set texture : glass_yellow.dds for material : windscreen for slot : txDiffuse. Is there an obvious solution for this?

Archibald Haddock

The RSS March 701 looks fantastic and it's good to see that your goal is the same visual quality for the Ferrari and the BRM, can't wait to see the result. I see you are using the awful Kunos full face helmet, I replaced it on my game with the Bell Star II helmet and the much more realistic face used with the Ferrari 312T4 or Ferrari 126C2. I had put these helmets online with 80 different decorations. https://www.racedepartment.com/downloads/70s-bell-helmet-drivers.62960/ Keep up the good work !

Archibald Haddock

Yardley livery https://i.goopics.net/zt8f7j.jpg