[DEVBLOG#268] Vanilla Races Expanded - Insector infographics (Patreon)
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Hello everyone and welcome to a new development blog.
This time we will take a really quick break from the Insectoids development blogs, but we don't go far: we will cover what's coming in our last (for now) Vanilla Races Expanded mod!
Insector xenotype has now entered testing and will be releasing quite soon, but we also have amazing plans for post-launch support when it comes to Vanilla Factions Expanded - Insectoids 2 compatibility. But, before we discuss that combatibility, I think it's important you know what is actually coming in Vanilla Races Expanded - Insector!
This mod has spent over a year in development - however there was a large stretch of time after the mod has been designed when no work was done on it. Fortunately, that's over now, and the mod is being tested by our brave pioneers.
My goal for the Insector xenotype was always to add a very versatile species that can adapt to any conditions. I know many of you wanted some sort of caste system, so that's exactly what we are delivering with the geneline evolutions!
I have already preparing infographics, and I think they will best describe the mod, so lets take a look!
Geneline evolutions are a really cool system that will let you adapt your insectors to any situation. Cold snap? Make them behave better in cold. Raid incoming? Give them better armor and mandibles. The only downside is that you need 24 hours of metapod stage for the new geneline to kick in.
Lets take a look at Evolution genes.
Now, as for the negative degrades:
Let me know in the comments down below what you think about this system, Insectors as a whole, and the new evolutions and degrades.
Yes, if you somehow put Geneline Evolution gene on any other xenotype (for example dirtmoles), they will also get access to genelines and all these cool new genes!