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Hey folks! Just a quick update since tomorrow is my wedding and I'm taking a handful of days off.

Work on Insector xenotype has concluded and as you have seen, we have released it, and it's so far been a hit! I'm glad you are enjoying it and who knows, we might release more cool xenotypes in the future.

We're still working on Insectoids 2. It's a huge mod and it's being remade from scratch, but a solid chunk of it is already done. It should be entering testing this month.

We are also internally testing the Vanilla Weapons Expanded - Bioferrite mod, which is something new I came up with, and it's pretty great. It will be entering public testing soon!

Vanilla Aspirations Expanded development is ongoing while we resume testing on it. Hopefully, it will release this month!

We're also resuming work on Vanilla Vehicles Expanded - Upgrades. There were a few setbacks but we ironed them out.

I will see you soon with the remaining Insectoids 2 blog posts and more!

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Comments

Matthias

Congrats on the wedding!!

Limfjorden

Congrats on the Wedding! What exactly will VE Diplomacy be about? Is it more like Rimwar or Dynamic Faction Interactions?

Adelaide

Sorry I know this comment is late, but I have a question about Medieval 2 and Insectoid 2. When those mods come out, if we have Vikings, Medieval etc. already installed, how will it affect our games if we uninstall those mods and replace them with these newer versions?

oskarpotocki

Saves that already had these mods won't work and should be finished before enjoying Medieval 2 or Insectoids 2. Replacing will not be an option due to extensive changes that have been done to these mods.