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Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to manage the sanity levels of your colonists, as low sanity leads to detachment from human priorities, and may eventually lead to inhumanization.

Your gameplay loop will be enriched with the sanity system, as over time you will start to notice the effects of your actions - and at some point, it may become difficult to revert the changes these effects cause. Whether you decide whether to fight evil entities, which restores sanity, or study them, which drains it, you will notice first-hand what the horrors can unleash.

Various events, social interactions, and mental states will trigger as sanity changes, providing you with deeper role-playing options. Characters with low sanity may descend into madness, leading to harmful behaviors, but they might also become inhumanized - which is not necessarily all bad. Worst case scenario, you can work towards rehumanizing them!

Sanity added by this mod has nothing to do with mood or emotional state of your colonists. It’s not related to losing family members, eating nutrient paste meals, being on mental breaks etc. Sanity represents the influence of the void, and is only lost if you stare at the horror for too long. It’s meant to be a strategic resource that takes years to deplete and even longer to replenish - but keep an eye on it, and act accordingly if you see Sanity dropping rapidly.

We spent quite a lot of time on this mod and we're really happy we can now deliver it to you. This also means that our full focus now goes onto Medieval 2.

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Steam Workshop::Vanilla Anomaly Expanded - Insanity

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Comments

Dominic Read

Looks great, one gripe though, the steam page's description is in tiny text. I'm not sure if it's just my resolution but it's not exactly easy to read on the workshop.

Carl Max

Damn right after I finished my Anomaly playthrough XD. Do certain traits affect loss or gain of sanity?

IceWolf0

hmm is this beimg released now so Mr samuel streamer can use it in his halloween series /s :p

Zita2046

WOW Finally released! Besides, is it possible to reveal what the next mod you guys are focusing on these days? How long before we see Medieval 2?

Jonatan

Nice one, looking forward to see my colony going nuts

HeinrichK

Great mod, but i have something to say about medieval2. Oscar, you sexy son of a mother, bring back the wooly cow! We ALL love them! ❤️

Stim

Time to see people lose their minds from all the horror stuff around them. But I am eager to see medieval 2. And I agree with that other dude. Bring us the cows back.

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