Home Artists Posts Import Register

Content

We are currently working on Vanilla Factions Expanded - Tribal and we need your help to make sure the numbers are balanced. Please access the form below, check the instructions and give us balanced, realistic numbers!

Vanilla Factions Expanded - Tribals is a new mod we are developing. It will allow you to start as a tribe of wild men and work your way towards becoming a tribe. A feature that has been commonly requested is an ability to advance your tech level - and this mod will bring that, and more!

Using this form I intend to collect a large selection of suggestions in regard to balancing of something called Cornerstones.

Cornerstones are unique, permanent buffs that affect your entire colony. They are not meant to be massive - you have precepts in Ideology for massive buffs. Instead, cornerstones are our way of rewarding you for progressing through the ages. Each time you advance your tech level (by researching all previous technologies), you will be able to perform a special ritual which grants you a cornerstone point.

These cornerstone points can then be redeemed for one of the cornerstones. These buffs are permanent and cannot be changed, and show what your colony and playthrough is all about.

This form will list out all cornerstones and their effects, and I will ask you to fill it in with numbers that you think are adequate for these buffs. Remember: We do not want cornerstones to be powerful. They're meant to be a small help, and the more general the buff is, the smaller it should be.

Please write only numbers. Do not write questions, explanations, suggestions, new formulas etc. In the short-answer fields below, only write what X should be.

When writing them, think: What would I believe to be a viable number, without it also being too OP or dominating the gameplay?

Files

Vanilla Factions Expanded - Tribals

Vanilla Factions Expanded - Tribals is a new mod we are developing. It will allow you to start as a tribe of wild men and work your way towards becoming a tribe. A feature that has been commonly requested is an ability to advance your tech level - and this mod will bring that, and more!

Comments

Anonymous

I always thought unbalanced to rush some tech in order to get powerfull fast, like rushing fabricantion, rushin heavy SMGs and flak. Why not make a mod that instead of buffing it impose limitations in order for a more sensefull progress. I would sugest that a tribe would only be able to research neolitc tech and then there is the cornerstone ritual that allow that tribe to start researching medieval thech. The cornerstone shoud be a STONE where people draw they history and culture "like a book from the whriting mod" and raider will try to steal the stone and thus erase all tech from the age that stone refers to. The neolitc stone could be the anima tree or Big rock. And this cornestone should be the thing "like the anima tree" where people meditate, it should be the center of your colony, so instead of people praying close to a magical tree, they should gatter around and draw in the stone like neolitc people use to do. The medieval cornerstone should be like a book called Grammarium. And on medieval times, they should gather around the grammar in order to acquire inspiration "psyfocus" from literacy and poetry. The Industrial should be like a big clock And on industrial times, it could be a big clock that enchange they productivity and give inspiration for insdustrial stuff. The space a telescope... The ultratech an AI? Anyways the stone is where the soul of the tribe resides, and is the thing they look for in order to be able to research tech. And to enable the next tech level you should need to overcome some challenges/bosses, so a neolitch tribe would need to be able to steal a book called Grammar and by doing so they would enable to advance they tech to medieval. Medieval tribes should need to acquire a Clock in order to progress. By putting this cornerstones as itens it would make sense for tribes to try and steal your stone for they progress. It would justify the endless raids and the eternal cicle of senseless death, and tribal hordes trying to steal you Grammar book, because you need to read and write ins order to technologicaly advance, just like that movie "The book of Eli". Betther than itens, they could be special types of statuets. And it would force you to raid other tribes settlements in order to steal they cornestones. This mod could modify the magical tree thing in order to make it compatible with the age and tecnology that colony is. It does not make sense for a space age tribe fitted with miniguns to spend 4 hours of the day meditating around a magical tree, but they could be around a telescope talking about black holes and the universe. Think about it, you mess with the meditation spot, the meditation object, limit the tech level to the meditation object of the colony, and in the end create a meaning for the endless cicle of raids, create a meaning for raiding other tribles settlements and thus you you pave the way for a future diplomacy mod. And on top of that tou get rid of the magical tree. And on top of that its possible to create tribal vehicles, create saddles fuelled by kibble, and the saddle would need the body of the corresponding animal in the recepie, like a horse for a warhorse, an elephant for a Mumakil etc... it fit the tribal world! Sorry for my english i'm not native speaker.

Raphael Huddy

Survey says foraged food per day is 9 at plant level ten, when it's actually 0.9

Anonymous

I feel like a couple of those modifiers might work better as a multiplier rather than a straight addition, just my thoughts

Logovore

Done!

Anonymous

Do you need to complete all the research in a given technological age to advance to the next? Because it would feel kinda weird being a tribal society with access to ultratech just because you didn't research some props or something, which it seems is an issue this mod wants to address.

oskarpotocki

That’s right. You need to complete all research projects of the era you’re in to advance to the next era. Mind you: you can still research higher tech research projects etc - nothing changes from vanilla Rimworld. If you want to perform the ritual and get a cornerstone point, you need to research all research projects tho.

Qualli

Overall movement speed +3%

Qualli

Moodbuff +3