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Thursday eh? All quantifiable metrics suggest that it's been around seven days since I last wrote a call for questions post and yet, it only feels like a couple of days ago. Regardless, the DF Direct bandwagon rolls on and we are indeed planning Weekly #191 for filming tomorrow. It'll be Rich (ie me), John and Alex on the panel.

We'll be discussing the Bloomberg report on the upcoming PlayStation Portable (we do think it's true by the way), we'll have some impressions on the Avatar Frontiers of Pandora PS5 Pro patch, Alex will be updating us all on the latest with Star Wars Outlaws on PC and if we have time, we'll be offering up some impressions on Flight Simulator 2024, assuming it works. Meanwhile, John will be taking a look at the recently revealed Half-Life 2 material and sharing impressions on the latest version of the game.

But remember that the show requires your input! Feel free to discuss the latest gaming and technology news in the helpfully placed box 'below' and submit and all questions you may have! Deadline - as ever - is 8am GMT Friday.

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Comments

Jack Craig

Do you guys think Microsoft is trying to transition Xbox into a publishing studio rather than a console brand? Their recent ad campaign of “This is an Xbox” seems to indicate that.

Gordon Lin

How does Nintendo avoid, for the most part, day 1 jank on their releases? How do you think will they maintain this quality for the technical demands of their next generation?

Macky Dee

I know it’s an unusually complex piece of software, but do you have any insight on why the team behind MS Flight Simulator 2024 persist with a massive in-app download as opposed to just a straightforward launcher download? It seems like a recipe for headaches, especially tied with cloud-heavy design elements - as the disastrous launch proved.

The Knight Who Says Ni!

Dear Esteemed Digital Foundry Men, In a recent FPS Podcast, John mentioned how games on digital storefronts can be significantly more expensive than new or second-hand physical copies. This got me thinking about the lack of options to sell or transfer digital copies to another person. If there were a way to sell, trade, or transfer digital games, similar to how we handle physical media, I’d be much more inclined to purchase digital copies. What are your thoughts on this?

Peter

Regarding PC games and #stutterstruggle, is it feasible for a launcher (like steam) to force a precompilation of shaders based on detected system hardware? My guess is no as the launcher would not know where to find the shaders, but maybe there is a solution akin to this that you could offer some insight on? Thanks as always and have a great week

Gabriel Ralls

Since the PS5 Pro is an enthusiast console, it could be argued that console technology is now “good enough” for even some AAA games (case in point, Astrobot). Do you feel that future non-Nintendo generations is going to be a hard sell? It feels most improvements from now on will be at the cost of diminishing returns and higher price tags.

Gabriel Ralls

Nintendo have very strict quality control on titles. It’s a lot harder to pass a Nintendo game than Sony or Microsoft… when I worked in publishing we’d often submit to Nintendo biting our nails. At least with Sony and MS we could sweet talk them and promise them a patch. Nintendo less so.

goregutz

Hi bespoke people of the DF verse The Intel Arc B580 has been leaked in all of its glory. What do you think about the leaked specs and the alleged price ($250)? What inferences can we make based on its performance in Lunar Lake? Also, is Alex happy that a $250 card will have 12 gigs of VRAM?

goregutz

Dear DF gents. The 50 series card specs have been leaked and it seems like we're going to be VRAM starved again. Is VRAM really that expensive? How much money does NVIDIA really save/make by cutting down on VRAM?

sero

Why does STALKER 2 achieve mostly stutter-free traversal in its open world despite using an older UE5 build, while Epic themselves continue to struggle with traversal stutters in Fortnite? What technical factors explain this small-ish studio's success where the engine's own creators (!) have fallen short?

Roach

With next gen consoles almost certainly focussing on a discless future, do you think Microsoft, Sony and other publishers should start a program where people can choose to hand over their discs for a digital version of the same game? Allowing people to continue playing their games on future machines, whether that be a console or a PC like device.

goregutz

Howdy, DF cowboys Can we address the elephant in the room please: windows 11 *Releases a patch 2 years later which gives a generational uplift to Zen 4 and 5 CPUs. * *Latest version reduces performance on Arrow lake* *Latest version also causes Ubisoft games to crash* Etc Why is the current state of windows 11 causing so much issues with newer CPU releases? Is Microsoft to fault or Intel/AMD? Is windows the new unreal?

Scott Hanson

With the Half-life 2 update and what was shown and said about EP3 in the documentary, do you think Valve will release EP3 and/or make Half-life 3?

sero

Very curious to hear your impressions on Avatar, and whether PSSR handles RT effects better here!

ConcreteLlama

You often mention that some games have a "poor implementation" of PSSR. How can implementations actually vary between games? I thought PSSR from a developer's standpoint was effectively just an API call with similar inputs to existing technologies like FSR and DLSS. Does the developer actually have that much control over how it works? Could they do anything to make it a better implementation, and if so, what?

CodeMalfunction

Hi DF team, you once did a breakdown of how you performed pixel counting on games. How has the introduction of upscaling algorithms such as DLSS and PSSR affected the pixel counting process?

sj33 (Jake)

Hi all, That Sony handheld seems too good to be true. How are they going to get a handheld with a low enough TDP to play PS5 games within that time frame given they're still not able to make a truly slim PS5 console? Assuming this is not another silly streaming thing, this is going to have to play PS5 games natively with the expected compatibility and performance. It's not like PC handhelds where performance optimisation can be left to the end user. Will we see special handheld modes added to gave along with a whitelist of compatible titles? Or am I underestimating AMD's ability to shrink the PS5 silicon?

Andrew Lam

Does the PlayStation 5 deliver a higher frame rate when displaying content on a 1440p monitor, similar to what a PC offers?

GDPRangers

Oh, hi there! Is the decline in couch multiplayer games for console partly to blame for console gaming’s lower growth rate than PC’s, particularly among the kids? When I was growing up a big part of gaming from MegaDrive, to N64, through to PS2 was either death matches or couch co-op with your mates. Now in PS5 I’m constantly scratching around for games to play with my greenfield, and we still enjoy a few indie games on this basis, but AAA fare is slim to vanishing. The exception, of course, is the Switch, which dominates…

1040STF

When I see the transformative effects of a PS5 Pro patch on a game such as FFVII Rebirth, I guess that such a patch for Black Myth Wukong could be a godsend. But I don't think we heard any news of one. Strange, right? Could the tech troubles of the game be too deep to be saved even by the PS5 Pro?

(From Another) Richard

Howdy fellas. Has the team picked up any good deals this Black Friday? (Good luck with the merch sale)

DaJaCo

Happy almost-December DF Direct. The Foundry Leccy bills must be through the roof right now! With the news that Sony is working on a new playstation portable device, here are the features I think it will have - and the features I wish it had... Will Have: - PS4 & PS5 Game compatibility (possibly with no unique titles?) - Large 1080p OLED display - M2 Storage (likely 2230 + Internal) - PSSR support - Playstation Back-catalogue & support Wish it'd Have (but doubt): - Large Battery - Camera (given sony's prominence in smartphone cameras) - Support for better local streaming of PS5 than portal - perhaps using a dongle. - Act as a controller / second screen for PS5 / PS6 Any thoughts on how likely any of these features are - and what are each of your own wish-list features gents?

Zero

Hey Gents! Rich's words on the Playstation Portal's continued stuttering (despite what others online may say) had me wondering if you could learn to see these kinds of tech issues? Has the entire Digital Foundry crew always been able to notice performance woes in games, or did you learn what to look for? Can others learn to see these things, or are they forever doomed to the "works on my machine" crowd? Thanks!

1040STF

Elon Musk has announced this week he’s starting an AI game studio to "make games great again". Any comment? :D

(From Another) Richard

There’s been a lot of talk about Xbox adding support for other stores on Xbox devices which could include both a home console and the handheld. With Microsoft seemingly struggling to get mindshare on Windows for its game distribution platform over Steam, is there a risk that such a move benefits Valve more than it does MS? Surely MS wants to be distributing its own games, and third party, to ensure it can maximise profits. However consumers overwhelming have backed Steam when given the option. Will MS need to try enter a revenue share to make this work, or how else do they maximise their commercials. Is there likely to be enough margins on the software (and maybe hardware?) that handing over a percentage of sales to Valve still makes the endeavour worth while. This seems particularly noteworthy when margins on console hardware tends to be low (or non existent) and revenue from software sales and distribution making up the gap. Steam on a console with no overheard for hardware seems potentially very lucrative to Valve. Could Xbox become an unofficial Steam Machine people have asked for?

Léon

Can you explain the proces of creating thumbnails for DF Direct? Is it simply a matter of screenshotting memorable expressions from the recording, or do you have secret off-screen sessions in which you make as many weird faces as possible? If so, what would such a session look like?

GenerativeJake

Hello Gents! With the PlayStation Portal back in the eyes of consumers with the recent cloud streaming update, I was wondering what your thoughts were on the importance of cloud gaming to the strategies of gaming companies in the future? Do you think it will be critical to the console gaming future, or continue to be a bonus/nice to have? Since Stadia joined the Google cancelled project graveyard, it feels like the discussions around cloud gaming as “the future” have moved to the background. However, in the last year I have been using the GeForce Now Ultimate Tier through my ROG Ally X attached to my 77” OLED, and even as a die hard physical media collector I have to admit that it is a pretty amazing experience. While some content can reveal the streaming “man behind the curtain”, even on such a large screen, with a controller and surround sound system, I sometimes forget it isn’t playing natively. It feels a bit like magic playing Cyberpunk 2077 at 4K with Path Tracing on a device operating at 7 Watts. I do not want an all cloud future for gaming, but I think I finally see where Google was coming from with Stadia before it flew too close to the sun. If Microsoft were to release a native GeForce Now app on Xbox today, with the integration of Game Pass, they could have an “Xbox Series Pro” with a huge collection of enhanced games without even needing new hardware or dedicated game patches. For console gamers, it feels like it would be quite a headline playing Cyberpunk with full Path Tracing for $20/month on a console that can come with a disc drive, when CDPR has said they won’t be patching it for the $700 disc drive-less PS5 Pro. Thoughts on this and more? Cheers!

Techno_Beezze

Dear DF Team, Oliver has referenced Moonlight/Sunshine (in-house streaming) multiple times in various DF Weeklies. I’ve been using Moonlight on my Steam Deck and multiple Apple TVs, and it has become my go-to solution for gaming in my living room. The technology is truly remarkable and feels miles ahead of the PS5/Portal setup. Would this be something worth a full analysis and/or coverage in DF-Direct weekly Keep up the great work!

Rich

There can be poor implementations of DLSS too, Nvidia themselves have talked about it in interviews with DF. For example when post processing effects are applied at the wrong stage. There's a lot more to it than an API call, every engine is different.

Mr Bespoke

Hi DF! Its currently Thanks Giving when typing this which got me thinking, has any developer, studio or publisher ever thanked you for a DF review or feed back on your tech analyses over the years and which is the most are you proudest of? Thanks! For all your hard work you guys have done this year.

Anxiously Chrono Triggered

Hey DF crew! While this console generation has been quite mediocre for me, I must say I’m quite excited for a potential competition of all three console manufacturers on the handheld market! Somehow it feels like gamers will be the ultimate winners of it. What do you think? Cheers!

Rich

VRAM is definitely expensive lol, ESPECIALLY the newer and faster GDDR7 that Nvidia is upgrading to! Tech social media focuses way too much on total VRAM and bus width to the detriment if the REAL prize: total memory bandwidth! Bandwidth has been steadily increasing in every generation.

Pol Kallamata

What approach do you believe Sony would need to take to be successful in the handheld market. I personally see two routes they could go down, neither of which seems to make any sense to me. One is to create a platform with unique exclusive titles just for the handheld. To be successful, this would drain considerable development resources in an era where game development is already so challenging due to cost and development time. The other approach, as rumored, is to create a "portable PS5" -viable years from now, and possibly dovetailing with next gen consoles. This would provide an option to play what would at that time just be older PlayStation games. Which also doesn't make any sense to me given that Sony has been porting all its titles to PC lately after a couple of years. So this portable PS5 wouldn't really offer anything you couldn't get from portable PC devices. And it would also be a locked ecosystem with far fewer titles available than a device like the Steam Deck. Is there something I'm missing here? Because it seems to me that PlayStation is set up really poorly to re-enter the handheld gaming market and be successful.

Anxiously Chrono Triggered

Hey busy bees! If SONY really was to release a handheld, do you think it would have a machine learning component? Or do you think cost-wise it wouldn’t be the best idea? Also, the screen would need to be at least 1080p for PSSR to make sense, right? I think I’d rather have a cheaper PS Vita Due with a 720p screen than a full HD handheld with PSSR. What do you think? Cheers for all your hard work!

scud

Hey chaps! Quick question. Do you think that raytracing, GI etc. will allow for more games to start experimenting with physics and destructible objects and environments again, as developers will no longer have to worry about changes to the environment conflicting with carefully designed baked lighting? Could be the start of a whole new trend / rebirth of an old one. What do you reckon?

Stephen Heim

Happy Turkey Day from America Gents! Let's discuss some of these RTX 5000 series rumored specs. Specifically the supposed 5080 and 5070 Titanium models. According to the Videocardz website. The 5080 will only have 20% more cores, the same 16 gigs of Vram on the same 256 bit bus but with only 33% more Total Graphics Power (TGP). Which my understanding is slightly different from the Thermal Design Power (TDP) we are used to discussing. As we can only speculate pricing based off these rumored specs and previous Nvidia GPU pricing. Would the 5080 be a good value over the 5070TI if its $300 or more dollars for that increased 20% of cores? I'm a filthy 4090 owner and will be buying the 5090 of course. but I feel the 5080 should have more theoretical performance than its current rumored specs. At least 40% more over the 5070TI but I'm curious to what you all think? It feels DOA until we can know more. Here's a simplistic example. If i'm getting 100 FPS Maxed settings at 4K with the 5070TI. Would it be worth the price of a 5080 for an extra 20 FPS? I know 20% more cores and 33% more TGP doesn't exactly equate to real world performance like that but hopefully you understand my reasoning. Cheers!

Mark Faherty

Will ye be looking at the ps5 pro patch on avatar

GimmeMoreFramerate

Hi Gents, last week you had supporter question in regards to Unreal Engine 5 fatigue. This week we got the news that CD Projekt Reds next big Witcher game is now in full production. They abandoned the Red Engine in favor of Unreal 5 and supposedly have a very close technology partnership with Epic Games. Are you concerned about the open world performance of Unreal for this project, or are you actually optimistic that CD Projekt Red is going to help fixing Unreals Open World performance issues?

BespokeExclamationPoint

Gouda day master gents. With Bloomberg now essentially collaborating (but with conflicting) information that MLiD leaked over 6 months ago about a PS handheld. What are your thoughts on what makes more sense? Bloomberg essentially saying it would be a PS5 handheld and MLiD saying PS6. Personally, I think it would be foolish to do a native PS5 one, even if it could cloud stream PS6. There already is a big enough struggle getting people to move to “next gen,” though I do think the pandemic is the cause of this abnormally long cross gen period. A PS5 handheld at the end of this gen would not help. Rich! That’s you!! let’s have you weigh in on this first

GimmeMoreFramerate

Very quick and easy question: I noticed in STALER 2 (and also before in Hellblade 2) that Unreal 5 has actually an "automatic" DLSS 3 fame gen setting. What does "automatic" frame gen actually do?

Stephen Heim

With Sony recently announcing the PS2 had sold 160 million units, which still remains top dog. Do you think the rumored dedicated handheld that is in the works. Will allow our console architect god, Mark Cerny, to break 200 million units sold? If you count all he has designed between the PS Vita (10M-15M), PS4/PS4 PRO/SLIM (106M), PS5/PS5 PRO/SLIM (50M+) and the new handheld that he will also probably design? The numbers are all grabbed from Wikipedia and are not exactly up to date on the PS5 sales numbers (DEC 2023) but his contribution is nearing 200 Million units sold. Do you think he will retire after the PS6? and this is not including the game software sales he has helped with. That's an impressive resume that will be hard to top in the future by one person. Could he hit 300 million units sold with the new handheld and PS6?

Someguyperson

Yes, VRAM is that expensive, particularly as Nvidia use the fastest memory available, which will be GDDR7 on the RTX 50 series lineup of cards. The theory I've floated is for Nvidia to add hardware compression & decompression blocks into the memory controller, which would trade latency for increased memory capacity and bandwidth, but it remains to be seen what new hardware the new cards have.

Someguyperson

I would also add the subpar x86 on ARM conversion layer to the list of Windows issues. You could also add how Microsoft is pushing Edge and related services to the detriment of user experience and prioritizing those negative "feature" enhancements over actual changes people want.

GimmeMoreFramerate

I really like the path tracing features in Cyberpunk 2077 and Alan Wake 2. Very soon we're getting Indiana Jones and the Great Circle very soon which supposedly will feature path tracing settings. How excited are you to get another game that might be able to ultra stress the RTX4090/4080 with path tracing? I wish more games would add this technology, but I fear that it will be a rather rare treat as long the tech is not viable for consoles.

Tyrus1235

With all the incredible work done by Nightdive (and Digital Eclipse) lately, what other games do you all wish would get the Kex Engine treatment? I was under the impression we'd be limited to FPS games (even if Forsaken is a bit different from the rest of them), but The Thing getting a remaster opens up the possibility for all sorts of crazy and niche old projects getting their chance to shine. I wish that Sony would play ball with Nightdive (and Nightdive would be interested in it) and we could have some more PS2 remasters like the original Killzone (Killzone HD for the PS3 was quite underwhelming). Anyways, thanks for your great content and carry on, gents!

Tyrus1235

With all the talk of Playstation 5 Pro lately, it has made me think about the consoles of yesteryear... What would a theoretical Playstation 3 Pro look like? Could Sony in the years between PS3 and PS4 manage to "upgrade" the Cell processor somehow?

JakeDeeJake

Evening to you beautifully bespoke gents! Longtime viewer first time asker. It’s been several years now since I sold my PS5 and fully switched to PC as my main gaming device. In those years there’s been a constant issue that, to this day, I haven’t been able to overcome. The settings menu. The vast amount of options with varying degrees of importance often strikes me with a form of choice paralysis. I am constantly going in and out of these menus over and over if I detect the slightest hitch or faintest ghosting artifact. I will also religiously browse the PC gaming wiki to see what DLL files I can adjust or insert. After a while of not playing many demanding games it went away, but Silent Hill 2 brought it all back and then some. How do I escape this purgatory of my own making? I don’t particularly miss PlayStation as it’s a significantly worse service than Steam, but I do miss the bliss of limitations. Did I make a mistake in switching? Would my stress be reduced by daily driving the PS5 again? Or is this a bad mindset that would carry right back into modern console gaming? PS: it’s been years and Big Picture mode still doesn’t refocus when I exit games and it honestly makes it unusable when using a TV. Help.

Leftisthominid

Happy Thanksgiving to the Digital Foundry crew. With two American expats and one "hybrid" (as Will was determined to be last year), I wanted to know how were your Thanksgivings?

Leftisthominid

Given the state of PC ports, what are some multiplatform games that you now informally consider to be most performant on PS5 Pro? (I am personally platform agnostic between the three console lineages and Windows PC - not asking this to stir the foundry pot)

Alan

Hi team, With all the furore at the Game Awards about DLC (Elden Ring Shadow of the Erdtree) being allowed, what are your thoughts on this issue?

Alan

Hi guys, Veteran Sony executive Shuhei Yoshida has announced his retirement from SIE after 31 years at Sony/PlayStation, an unusual thing in Japan to retire apparently (I have discovered) he's apologised for issues over the years and held himself to account unlike many others in the industry, it could be argued PlayStation wouldn't be where it is without him, your thoughts on his legacy?

SplitScream

Howdy Y'all, last year during the entire holiday season, the most sold console on Amazon wasn't a PS5 or Xbox, but actually a Quest VR headset and today, thanksgiving day, another Quest Headset is on top of the best sellers list. Is the DF team surprised about this or is the future slowly creeping into VR being the "Wii" equivalent of the current generation?

digitalfoundry

So we record as normal and Oliver sends me 5-6 shots of each person. One is chosen for the Direct thumbnail and the others are used for DF Clips thumbnails.

digitalfoundry

So far I've got the £225 Samsung 990 Pro but that's kinda it? I need some mechanical hard drives for back-up.

Mike Carter

Hey gents! A recent video from Intel mentions a new "XeSS Lite" model that is smaller and better suited to the new Xe2 iGPU in Lunar Lake. Have you been able to test this model to see how it compares? And might this type of "smaller, but still hardware-accelerated" approach be the missing link in getting a performant 4K DLSS upscale on the upcoming Nintendo console?

Snorlax jobless

I feel half life 2 has to be the be and all of video games ever since, no wonder ton of stuff launched on November ‘04 an changed the way we see arts like video games, music and movies… do you have a definitive work of art (it can be outside of video games) that you think defined for better or worse the canvas for this century we are in, about that specific kind of arts? I know Alex is gonna answer crysis but you can also make answers on music, movies even paintings if you are into that too

Perfect_Organism

So I’m a weirdo who has their PC plugged into their living room TV. I’m in the market for a GPU. Budget doesn’t really allow for the high end so a 4K output won’t always be possible (would prefer enabling RT features over bumping the res). On a 4K TV, sat a normal couch distance away, would you play at 1440p with the TV doing the upscaling, or play at 1080p with an integer upscale?

Treefinngers

Ello DF gents. There has been much and more being said about the future of consoles, upgrade cycles and having so many bespoke graphics modes etc.. is there any likely future for console hardware swapping for upgrades? Like a simified plug in GPU? Something as easy to do as a PS5 NVME install.. I feel like having 2 modes then just opening up PC settings menus for the power users makes more sense than multiple modes... Then patching in new modes when a "Professional" console comes out 🤔 I feel like there's little to be gained by companies putting in the work to do such work on older games that could be future proofed from the begining with a settings menu. I know I know... Moving even more towards PC.. that's because it makes the most sense! Thoughts? Thanks as always for the years of great content! DF Direct always makes my Saturdays great!

sero

Hey again DF, it looks like Avatar is struggling with similar PSSR issues as other RT-heavy titles. What is your guys' best guess at to why PSSR and RT don't play well together? Is Mark Cerny's trinity turning out to be a pipe dream, or are we just looking at the typical struggles of early implementations?

Jonathan Hamilton

Any recommendations for HDMI switches? I'd like one for my PS3, 360, and RetroTINK so they only take up one input on my TV, but I'm not sure whether there are special considerations.

Abandoned Walnut

Hi DF team. I wonder if I could pick your brains in light of Microsofts changing gaming business strategy. I own a casio calculator from the 1980's. Can this now be considered an xbox?

VeryProfessionalDodo

No, it renders the exact same image as on a 4K or 1080p monitor, just downscales it if it is above 1440p

VeryProfessionalDodo

The short answer is no, because it would not only have to have shaders for all GPUs, but for all driver versions of the GPUs. Steam addresses this in Linux using Fossilize, which runs a gameplay segment in the background to capture shader compilation, not sure if they could do that in Windows as well

goregutz

The new MSI claw just got unveiled. How does it compare to the older generation as well as the ROG ally?

GDPRangers

I agree, and I think for all the talk of the subsidised model for Xbox as an open platform for competing launchers misses the point, that, if they no longer make money from selling software (other than their own), they’re going to have to start making money on hardware. They will now surely struggle to offer a future console that is of both equivalent spec and price to the PS6. They will in fact be entering a different market altogether, and find themselves more in competition with gaming PC OEMs than Sony or Nintendo. I actually think Sony realise this, hence the price of the Pro. With Microsoft unable to compete with them on price next generation, they’re seeing how far they can push things themselves before consumers simply say enough’s enough.

Samson

Hey DF Crew I wonder if you share the minority opinion that a PlayStation handheld would be a relative flop compared to the Steamdeck or even the Rog Ally and especially the Switch (2). Why? Simple! A major appeal of the current handhelds on the market is their access to a massive library of games due to them being an open platform. PC games, Xbox games, (some) PlayStation games. emulators etc. I highly doubt that Sony will be making their handheld in the same vein. It will most likely be a walled garden that can only play games available on the PlayStation storefront. Now! the Switch shares this philosophy but difference is that it is not only a handheld but also home console. Also. Nintendo was early in the handheld market and has consistently put out a high number of high quality 1st party exclusives which Sony struggles with. While I'm sure the PlayStation faithful will definitely be interested, a PlayStation handheld will probably fail to grow their customer base with gamers who don't have a plethora of PS games in their library.

GenM

I know I’m late, but can you all test the B580 in a motherboard that has PCIe 5 and 4 to see if it makes any difference whatsoever. Apparently it’s a 5x8 interface on the card itself so I’m curious if using it in an older board would be the new “you didn’t turn on ReBAR”