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Apologies for the lateness on this week's call for questions - it's been a bit of a mad rush to get everything in place for the Prince of Persia embargo while at the same time getting straight back into the thick of it with a vast range of #content in development.

Even so, DF Direct Weekly filming for the 145th episode will commence tomorrow morning and we'll be covering all the news from CES and more. We'll be discussing the Horizon Forbidden West PC trailer, we'll be talking about Nvidia's announcements for GeForce Now G-Sync support, the G-Sync Pulsar format monitor technology and more (like, perhaps, the Super pricing - what do you make of that?).

And yeah, we may also be tackling the rumour of certain Microsoft first-party games allegedly moving to PlayStation and Switch platforms. Is this a good idea? We'd be interested in your thoughts and your questions.

Which leads us on to the whole 'call for questions' part of this post - but you know the score by now, right? The invitingly blank webzone below awaits your various inputs!

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DaJaCo

Happy Half Fortnight Gents! - I've noticed that there is a rapidly growing number of games on steam deck that are being modified to support FSR 3, for some with fewer downsides than expected.. others have strange ghosting or excessive lag. I'm curious why developers arent implementing it natively into their games faster - and why there has been no talk of Valve implementing it into the Steam Deck at OS level (like they did with FSR 1.0). Even youtube is getting FSR3.0 now!

Dirk Hoderin

Assuming the next generation of consoles goes adorably all ARM, what would that mean for PCs?