Monday's updates #24 (Patreon)
Content
Here's what I've been working on past week:
The most important thing is I managed to find a way to render animations in cycles regarding of their length. To explain it briefly, basically Blender has two engines, one which is using ray-tracing - cycles - so lights/shadows/materials look a lot better, but its a lot longer to render, and one which is not - eevee.
All my animations were rendered in eevee because otherwise it would take around 80 hours of render time for a minute. But now found a way to render them in cycles without messing up the quality, I've tested the settings on the Zarina speedrun from a while ago, here's a GIF from it (compressed a bit so it doesnt take ages to load, but the lighting differences are still visible)
This change will also impact all other animations in progress so that includes the Feng/GF one, where I only did a transition scene this week as trying to animate running is complete pain XD But next update should have some spicy stuff :)
I've also started on a new small comm with 2 scenes with Jane and Trapper! Here's a preview of the updated Jane model and a view from behind of the pose in the 1st scene
And the other project mentioned last week was something with Sadako alongside 3 nice gentlemen in the Greenville Theater movie room, here's a preview of the pose!
And thats all for this week, I've also done progress on the fluids for Meg/SM, but haven't rendered that yet as I'm still trying to add animated DBD visual effects which I've never done before, more on that hopefully soon xD