Home Artists Posts Import Register

Content

Here's what I've been working on past week:

The most important thing is I managed to find a way to render animations in cycles regarding of their length. To explain it briefly, basically Blender has two engines, one which is using ray-tracing - cycles - so lights/shadows/materials look a lot better, but its a lot longer to render, and one which is not - eevee.

All my animations were rendered in eevee because otherwise it would take around 80 hours of render time for a minute. But now found a way to render them in cycles without messing up the quality, I've tested the settings on the Zarina speedrun from a while ago, here's a GIF from it (compressed a bit so it doesnt take ages to load, but the lighting differences are still visible)

This change will also impact all other animations in progress so that includes the Feng/GF one, where I only did a transition scene this week as trying to animate running is complete pain XD But next update should have some spicy stuff :)

I've also started on a new small comm with 2 scenes with Jane and Trapper! Here's a preview of the updated Jane model and a view from behind of the pose in the 1st scene

And the other project mentioned last week was something with Sadako alongside 3 nice gentlemen in the Greenville Theater movie room, here's a preview of the pose!

And thats all for this week, I've also done progress on the fluids for Meg/SM, but haven't rendered that yet as I'm still trying to add animated DBD visual effects which I've never done before, more on that hopefully soon xD

Comments

No comments found for this post.