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I plan on doing releases every Sunday this month.

1.1.10


  • January 5th
  • This will be light and will focus on bug fixes.


1.1.11


  • January 12th


1.1.12


  • January 19th


1.1.13


  • January 26th


1.2.0


  • February 2nd
  • I plan to introduce a new method of premium authentication so that releases no longer have to be time locked.


Note:


  • Due to my time zone, many of you may perceive the releases to occur early on Monday mornings.
  • Version numbers might change if I bump to 1.2 earlier.

Comments

TridleWork

nice really hope we get some improvement in shader decompilation this year 😁

ds5678

I don't want to get your hopes up too much, but this is currently in development. 😉

TridleWork

Nice because shaders are the only thing I can't seem to get to work.

The Born

I too am very excited for this, I wish this could be the next big priority, but I believe he will focus on IL2CPP first.

SuperXDS

If you could restore the compute shader files, you would be the best in the world. :)

ds5678

I'll investigate to see if it can piggypack on my planned implementation for shader decompilation.

ds5678

Shader Decompilation and Il2Cpp Recovery are both big priorities for me. I work on both, but I do focus more on Il2Cpp right now.