(WATERSPORTS) Mitch Chest Slapper final shot done (Patreon)
Videos
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mitch_slapper_bonus 2_final_subs_4222-5365.mp4 -
mitch_slapper_full_sound_subtitles_0100-5365.mp4
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Content
This shot ended up being a more of a hassle than I thought it would be >_> After I got the dynamics of everything baked (Mitch's stuff, Nyro's stuff, Cerenthea's stuff, Paler'mo's stuff... lots of stuff needed testing/baking!) I moved on to the fluids. But the file is so heavy... and just the process of the fluid sim preparing itself to bake (like processing the obstacle and inflow objects and stuff) was taking forever. So I exported Nyro and Mitch's render meshes into alembics to sim the fluid in a different file. That's not really a problem since I export the final fluid bake as alembic anyway and it can be imported into the scene no problem. After having the fluid bakes done it was finally time to move on to rendering!
But then I was getting this stupid flickering sometimes on Mitch and Nyro (who both use light linking for this shot) so I spent awhile "debugging" the scene, rendering frames and seeing what was going on... The gif compression doesn't help with clarity here... but I think the weird flicker is still apparent (spoilers: ultimately turning the light tree off did fix this but there's more to it!)
I troubleshot a lot of stuff (got rid of lights one by one that were using light linking, got rid of light linking all together, made their rendering meshes local since I didn't know if them being linked libraries was causing it...) I read online that turning the "light tree" setting off might fix the flickering.
it's that check box, on by default and seems to not cause any problems in most cases so I've never turned it off
Tried turning it off, still had flickering... I also tried getting rid of light linking again and not using the light tree, still had the flickering. I looked at the light sources in the room, moved them around, maybe they were too close to a wall or something and it was screwing things up. But the flickering was still there...
Then I thought "maybe the hole in the room is the problem?" I didn't bother to close the hole at the end of the hallway. Maybe it was screwing up something with the light paths idk...
Still didn't work. However, I thought "maybe I'll keep light linking, have the wall hole filled and turn off the light tree." And that fixed the issue. Not really sure why it worked and I'm not sure if it's a bug with Cycles or not but I fixed the issue! Then I started rendering the full resolution renders, those were done yesterday and today I finished the rest of the sound and now it's done.
I've attached just the second bonus bit and the full animation with everything!
Thanks for the support and patience! Hopefully this segment adds something. I tried to make it arousing to look at... (like having Nyro squirt some pre as they think because they're so turned on, imo I think that kind of thing is pretty hot :x)