More update things! (Patreon)
Content
A few things, added jiggle to multiple parts of the characters
Some are very subtle (the smol raptor has jiggle on his tummy and chest, but very stiff since he's lean)
The bronto is more pronounced!
And on the raptor's rig, I fixed a bunch of stuff with the butt's deformation and fixed the mouth topology to get better face expression deformation.
Bronto also has decent face controls and such- It's easier to work with as his face lends itself more easily to deformation, but the raptor boy has a good enough range to show varying levels of of reluctance~
Also, I wasted way too much time yesterday making a functional boom box to have in the animation, but I probably won't actually use it for a couple reasons. I'm not sure what I'll do with sound this time (maybe just music again?) but if the music is coming from a sound source in the world... it'll be weird that there's no sound effects of like, cheeks clapping and a |3uTT plug juicily popping out when the raptor pulls it out.
The track time is based on frames (and used modulo and such to get the individual numbers, the numbers are UV textures that move along an image texture based on the floored value of the modulo'd time value) The fake sound part is based on the sound baked to an F-curve (but a bit of "randomness" based on modulo of the F-curve at a frame and the bar object's x position)