Another update!! (Patreon)
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testing_40029-1893.mp4
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I'm attaching the first half of the animation, still WIP but the body movements are mostly done (still haven't done much facial/eye animation yet!)
I would be farther ahead, but I've had a couple set backs >_> First the original pp setup wasn't really cut out for the task of being stroked- (no pun intended)
So I came up with what might be a fairly comprehensive 4skin setup, so I can easily animate it sliding up/down based on the hand position (if it's parented to the pp):
This is done by using shrink wrap constraints over a mesh of the head/bit of the shaft. They're parented to a main bone that several other bones control "rings" of the topology and move based on the position of the main bone.
(This setup requires a lot of bones (1 per vert for the section of skin meant to gliding) and isn't entirely accurate)
The illusion breaks if the skin is pushed too far back- but this has shed a lot of light on how to do this in the future (hopefully, in a more simpler way ^^;)
I've also purchased the animation layers add-on and have been getting used to it- it's quite good, but due to my own ignorance of how it works, I messed up parts of the animation by working on others. However, I think now I have a good grasp of it.
Finally, after the animation attached, I wanted to have the bronto reach behind and pick up the plug, suck on it and put it down somewhere, but my rig and his body are quite... not intended for it but I'm going to give it a bit more of a try! I think that would be really hot >~>