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( ̄□ ̄」) <( No moooom, they are not toys...they are crucial tools for graphic arts...!)

Hey people, so yeah, I bought some anatomical models...!

Specifically, I bought 4 of Them, 2 boys and 2 girls, since remember, just three people is not an orgy at all...!!!

(°(°ω(°ω°(☆ω☆)°ω°)ω°)°)

I bought the ones from Figuarts since the body type and proportions are closer to the regular canon of the anime body.  Later I will also buy the Figma ones as well, although they have proportions much closer to those of a regular human body. But still as a collector it's my duty to have at least a couple of them...

Will I really use them for something...?

Hmmm ... Maybe, maybe not ...┐( ´ д ` )┌

In the past I had some wooden anatomical models, you know, the classic wooden dolls that are used in art class. (Additionally I have something like 60+ Figmas and they are somehow anatomical models too)

With the exclusion of some of the more exotic poses and camera angles I have rarely felt the need to use anatomical models to solve my illustrations. With this I am not saying that my work is perfect and that it does not require any kind of help, in fact quite the opposite, but in the end using too many props and funky tools gets in the way of getting things done.

┐( ´ д ` )┌

There is also the thing with the photographic references, they are also undoubtedly very helpful, but they have their limits, if you cannot find a photo more or less close to what you want to draw then things get a little difficult once again .

There are also 3D anatomical models, Clip Studio Paint has some really incredible tools for working with 3D models ... I've already downloaded a couple ... But it's a total pain in the ass to fix the poses and camera angles. I'm pretty sure that if I gave a little more time to learn how to use them correctly I could get really good results ... But as I said, too many props and funky tools get in the way of getting things done....

┐( ´ д ` )┌

Finally, addressing the big elephant in the room. Do I believe that using tools such as anatomical models or photographic references is cheating...?

Hmmm...I believe that if you become too reliant on these kind of tools that definitely detracts from your art and your artistic growth.

On the other hand if you use them as a learning tool they are certainly a blessing...!

I remember that years ago....a lot of years ago! I read in a magazine an interview with the mangaka Hiroya Oku, the creator of GANTZ, HEN and Inuyashiki (All of them really highly recommended works)

He was talking about how during the process to create GANTZ he was one of the first artists to successfully combine 3D and CGI models on his manga.

I really don't remember the exact words he used but he said something along the lines of...

"I don't use these tools to save time and draw less, I use them to be able to create a lot  more"

And that's something that has stayed with me until now...(* ̄▽ ̄)b

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Comments

Mrozu

Nobody knows their are secretly a anime figures of girls und panzer .

Burgurdur

I always enjoy your writing, this post is quite insightful. On the topic of 3d models, I've seen some behind the scenes pictures where, in order to do really cool forced perspective, body parts are absurdly malformed. So then, beyond the one picture, the model isn't very practical as a reference

VirusG

I've been sleeping really hard on buying all the GUP Figmas. As a fan I feel really bad about this...( ╥ω╥ )

VirusG

Hey cool to hear that...! I always feel like I just write these things to fill the free space...╮( ̄_ ̄)╭ But yeah, it's a somewhat reductive argument but mostly accurate... Most of us artists already have ingrained in our style the proportions and anatomical knowledge that we constantly use. It is only when you need to distort all of these shapes beyond their limits that anatomical models become useful as a guide.