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Another mysterious Arabian Nights figure and a big old blob of poison are this episode's monsters!

Thanks to Ray Otus for our thumbnail image. The intro music is a clip from "Solve the Damn Mystery" by Jesse Spillane, used under a Creative Commons Attribution License.     

Comments

Anonymous

You mentioned that 'Jann' sounded Turkish, so I'm wondering whether there is a connection between 'Jann' and 'Janissaries'? The artwork looks to be inspired by classical Janissary depictions to me.

monsterman

I don't think so: I think Holloway definitely took the look from depictions of Turkish or Turkic soldiers, but in terms of an actual connection I think the similar sound is just a coincidence. "Jann" probably comes from an Arabic root that means "hidden" or similar, while "Janissary" comes from Turkish "yeniceri." "Yeni" means "new," so the "yeniceri" are just the "new troops." One thing I should have mentioned is that, although I did say that the term "jann" is used imprecisely in the sources, *one* of the ways it's used is to identify a sort of lesser djinn, the least dangerous of the lot, which is definitely how it's used here.

Anonymous

"I'm aware that there's no reason for me to be weirded out by this, other than the childish principle that says that killing a fantasy person with a sword is okay, but killing a fantasy person with poison gas evokes weird memories of the first world war" I think it really boils down to the fact that as kids, almost all of us picked up sticks and pretended to sword fight. A lot of us pretended to fire bows, guns, and even grenades–everyone understands what you're doing when you pretend to pull the pin out of a grenade with your teeth, and lob it–but I don't think any children have ever pretended to launch shells filled with phosgene or sarin gas. Some video games actually make use of the fact that some weapons aren't fun to play with. There's a point in 'Spec Ops: The Line' where you have to use a particularly horrific weapon to move forward in the game. Logically, it's no different to just launching bombs, but because it's something that we don't usually play with, the scene really sticks with you, and makes you question your decisions. I think that using these types of weapons could be a useful way to instill an idea in your players' minds without explicitly saying it. Everyone uses swords, bows, and fireballs, but only a Big Bad will use white phosphorous. Maybe the group is asked to help a local lord build up the supplies to manufacture chemical weapons, and they need to decide whether that's worth a few hundred gold.

monsterman

That scene in Spec Ops: The Line was pretty grim. I bought that game for like £2 at a car boot sale because I'd heard it was good; one night I decided on a whim to get it out and play it while hanging out with a friend, and we were just gobsmacked. I think it ties in to the question of the difference between a fantasy weapon and a horror weapon. Like, the idea of an orc armed with a battle axe is somehow *less* frightening than the idea of an orc armed with a box cutter, just because they have such different frames of reference.