Military Knight - Sculpting Complete! (Patreon)
Content
Big thanks to everyone for taking part in the poll! It was the closest 50/50 vote ratio I think we've ever had here on the Squad, and many of you had some very insightful reasoning for voting one way or the other - It looks like the "long" voters have barely one out, but I'll probably export both to Unreal just to see how different it affects the game-play, for now though, I'll be defaulting to the Long cape when recording videos -
On a side note, I finally finished adding everything I had in mind to the character model - Which mainly included all the head mounted "vulcan cannons" and laser sights. I imagine these functioning the exact same way they do in Gundam, but since these aren't giant mechs, I expect these rounds are probably small like 22 long-rifle sized or something. Took a bit longer than planned, and now I have to go through the very painful mess of UV mapping everything nicely for substance, but all in all, the most difficult part of the character creation process has been completed :)
Here's a list of all the adjustments that were done in the last 2 weeks:
x-Glove Details
x-Remove Back Skirt Detail
x-groin shrink
x-4arm armor
x-4arm blade
x-elbow pad blade
x-elbow belt
x-knee pad armor
x-knee pad belt
x-replace radio
x-shin ankle armor
x-shin knives armor
x-knife design upgrade
x-under-armor core smooth
x-core edges
x-Core Straps top
x-Core Knife
x-Core Belt
x-core Side Straps A
x-Core Side straps B
x-core bottom
x-align both sword positions
x-created custom sword
x-created custom sword sheath
x-created alternate sword sheathed
x-torso armor back design
x-torso armor straps
x-torso armor strap ornament clips
x-helmet star-fox
x-replace ammo pouches A
x-replace ammo pouches B
x-pelvis Gundam
x-Helmet attachment left
x-helmet attachment right
x-helmet top
x-helmet top feather
x-hips armor
x-command skirt align