Sloth - Set Items (Patreon)
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🟣🔮💤 Once, in the quiet village of Lumivale, a tale was spun of a peculiar mage known as Lysa the Languid. Unlike most mages, whose pursuits were power and knowledge, Lysa sought tranquility, and the ability to simply exist without the frantic pace of the world around her.
They say Lysa would wander the outskirts of Lumivale at dusk, clad in soft shades of purple, often found near the glimmering ponds. Birds would perch beside her, creatures would laze around, and even the ever-rushing winds would slow their dance. It was as if she carried a gentle aura of calm, making the world momentarily forget its hustle.
Rumors had it that Lysa had trinkets that mirrored her essence—simple, yet touched with a hint of magic. While they weren’t grand artifacts of legend, they held a unique charm, drawing the curious and the weary alike.
Over time, Lysa and her story merged with the mists of Lumivale. Yet, some still hope to chance upon her calming treasures in a quiet corner of the world. 🟣🔮💤
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Robe of Languid Dominance
Wondrous Item, rare (requires attunement)
A deep, entrancing purple robe that seems to sway even in the absence of wind. As you wear it, it's as if the weight of a thousand dreams is pressing down upon you.
Slumbering Presence. Whenever a creature attempts to attack you, it must first succeed on a Wisdom saving throw (DC 15) or lose its action, as memories of forgotten dreams consume its thoughts. On a successful save, the creature becomes immune to this effect for 24 hours. Creatures that are immune to sleep effects are unaffected by this ability.
Pull of the Depths. As an action, you can emit a 30-foot aura of lethargy for 1 minute. Creatures within this aura have their speed halved, and must use double the movement to stand up from being prone. You regain the ability to activate this at midnight.
Dreamweaver Wrists
Wondrous Item, uncommon
Dark purple wristbands that are cool to the touch. A constant mist appears to seep from them, inviting those around to rest.
Enforced Rest. Whenever a creature within 10 feet of you attempts to take a bonus action, it must roll a d6. On a roll of 1, it loses that bonus action as a wave of laziness overcomes it.
Boots of the Oozing Trail
Wondrous Item, rare (requires attunement)
Purple boots that leave a thick, sticky trail behind the wearer. They squelch with each step, and the ground seems to slightly tug at them.
Tarry Path. Every space you walk over becomes difficult terrain until the start of your next turn.
Quagmire. As a bonus action, you can cause the ground in a 10-foot radius around you to become almost liquid-like for 1 minute. Creatures in the area, or those that enter it for the first time on a turn, must succeed on a Strength saving throw (DC 15) or be restrained by the sticky ground until the effect ends. You regain the ability to activate this at midnight.
Crystal Orb of the Deep Slumber
Wondrous Item, very rare
A mysterious orb with swirling purple mists inside. Holding it feels like being on the verge of falling asleep.
Dreamwalker. While holding the orb, you can traverse through the dreams of sleeping creatures. You can enter the dreamscape of a willing or unconscious creature within 30 feet, viewing their dreams or even interacting with them.
Dreamscaped Reality. As an action, you can force a creature you can see within 60 feet to make a Wisdom saving throw (DC 18). On a failed save, the target perceives the world as a dream for 1 minute. During this time, they believe non-threatening creatures to be friendly and might not see the danger in hazardous situations. This effect can be ended early if another creature uses its action to shake the affected creature awake.