Magic Pumpkin Seeds - Magic Item (Halloween Special) (Patreon)
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🍬🎃🌙 As the final rays of sunlight disappeared below the horizon, the village prepared for a night of spooky stories and festive gatherings. It was the season of haunting tales and chilling winds, and our party had just returned from our latest adventure, bearing a small pouch of what seemed like ordinary pumpkin seeds. I, a halfling fighter with a penchant for the peculiar, was particularly curious about them.
"These will be perfect for planting next season," remarked our mage, examining one with a bemused expression. But as the eve's magic began to set in, those ordinary seeds sprang to life in a most unexpected manner.
The village square, once filled with laughter and dance, suddenly echoed with surprised shouts and the clang of weapons being hastily drawn. Much to our disbelief, the seeds transformed into menacing pumpkin monsters, their eerie glow casting an ominous hue. Our festive night had turned into a frightful skirmish!
With swords swinging and spells flying, we battled the pumpkin menaces. The fierce combat felt like hours, but we emerged victorious. However, instead of leaving a trail of destruction in their wake, these defeated foes revealed a surprising bounty: an array of delightful Sugarshell treats.
The initial panic gave way to laughter and festivity, as the village children (and more than a few adults) eagerly gathered around to share the spoils. The once menacing pumpkins turned the evening into a memorable celebration. And as I bit into a Honeyed Acorn Drop, I realized that sometimes, the spookiest tales have the sweetest endings. 🍬🎃🌙
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Magic Pumpkin Seeds
Wondrous item, uncommon
Held within a small, ornate sachet are these peculiar seeds, each bearing an intricate, almost maze-like pattern upon their surface. They are said to be harvested during a very specific night when the veil between worlds is thin.
Upon obtaining this sachet, roll a d6. The number rolled is the number of seeds contained within.
Planting the Seeds. As an action, you can plant a seed in soft soil and water it. Over the course of an hour, it grows into a large, shimmering pumpkin, its surface echoing the intricate pattern from the seed.
Pumpkin's Midnight Awakening. As the clock strikes midnight, the enchanted pumpkin rumbles, contorting and reshaping. Limbs sprout from its body, and it takes on a life of its own, becoming a Sugarshell Pumpkin for the next 24 hours. After this time, or if the pumpkin is defeated, it turns back into its dormant pumpkin form, never to transform again.
Harvested Delights. Inside each Sugarshell Pumpkin, an assortment of medieval fantasy treats awaits the one who defeats it. Consuming these sweets bestows minor magical boons that last until the next dawn. When a Sugarshell Pumpkin is defeated, roll a d6 to determine which treat is found:
1. Honeyed Acorn Drops. Little acorns coated in the richest golden honey. Upon consumption, they provide a comforting warmth, granting resistance to cold damage.
2. Dragonfruit Pastilles. Red, chewy candies with a fiery core. They ignite a burst of energy in the consumer, giving a 10-foot bonus to movement speed for the duration.
3. Crystalized Moonbeams. Glistening sweets that faintly radiate a soft luminescence. Eating them grants the ability to see in dim light as if it were bright light.
4. Feywild Fudge. Squares of rich fudge infused with fey energies and sprinkled with mystical herbs. Those who indulge gain advantage on saving throws against being charmed.
5. Basilisk Brittle. Hard, transparent candy that seems impenetrable yet dissolves effortlessly in the mouth. It grants the consumer a fortitude akin to the basilisk, providing advantage on Constitution saving throws against poison.
6. Mystic Mint Meadows. Refreshing mints with a subtle undertone of wildflowers. They sharpen the senses, granting a +1 bonus to Perception checks.
Sugarshell Pumpkin
Small Plant, chaotic evil
Armor Class: 12
Hit Points: 33 (6d6 + 12)
Speed: 20 ft.
STR: 14 (+2)
DEX: 10 (+0)
CON: 14 (+2)
INT: 3 (-4)
WIS: 10 (+0)
CHA: 5 (-3)
Damage Vulnerabilities. fire
Damage Immunities. poison
Condition Immunities. charmed, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: —
Challenge: 1/2 (100 XP)
Actions
Vine Lash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.